PDA

View Full Version : l_glass problem


Nerevarine
06-23-2007, 09:27 AM
hi all,

i have used a l_glass shader for glass material seen in my test render here:
http://www.saroz-life.com/trigger/0022.JPG

the problem is, the inside of the cupboard is supposed to be dark, however l_glass makes it look like if it's illuminated.. i've messed with every possible setting in the shader but i can't get rid of it.. any ideas? thanks..

bmcaff
06-23-2007, 10:04 AM
One thing that comes to mind is to increase the shadw depth on your light and in render globals. It could be that the depth is set at default of 1 so the shadow may not be visible through the refraction.

Nerevarine
06-23-2007, 10:23 AM
yes it worked! thanks a lot :)

CGTalk Moderation
06-23-2007, 10:23 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.