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View Full Version : Adding/ Tweaking face shapes to a model


gary hsu
06-23-2007, 10:15 AM
Hi,

I am an animator working exclusively with xsi over the last few years. Recently, I am trying to pick up maya in my spare time, and have downloaded this free model Andy on the net. The rig is really awesome, but the face shapes are a bit limited for facial animation. I am thinking of performing a facelift to the model and I am wondering how people go about doing it. Any tips and tricks? Thanx

shinyprem
06-23-2007, 10:33 AM
Hi.. !




Just switch “Off” skin cluster envelope----> 0. Duplicate the model. Tweak the Shape n Add as a blend shape to the Original model (first select the tweaked mesh then the original model and goto---> Deform>create blend shape). After that select the original mesh and drag down the blend shape node below the skin cluster in the All Input's of the Mesh.




Rgds,

gary hsu
06-23-2007, 06:22 PM
Thanx Prem

=)

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