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View Full Version : parenting a curve to a poly'vertix


seb4d
03-20-2003, 01:32 PM
I made a blendshape of a polygon head which moves the eyebrows. I then created a painteffect curve to make the eyebrows themselves. What I need now is the painteffect curve to follow the vertices of the blendshape movements.
How can I parent the CVs of the pfx curve to the vertices of the blendshape ??
Thanks for your help !

Goob
03-20-2003, 02:03 PM
I would use a nurbs plane and bind it with a wrap deformer to the head.
If you want to work with a curve, take a look at the pfx hair tutorial at www.aliaswavefront.com. there is a script, that creates a nurbs curve of selected poly edges, that will follow the edges if the polygon is animated.

goob.

bambam
03-21-2003, 02:32 AM
yea that script works but theres also some new ones in the bonus games stuff for maya; although i do like the script from my tutorial better it doen't leave all that history crap behind but you have to make sue you pick your edges in order
just remember that you will know be attaching a stroke to a curve
so the normals of the curve will be weird you'll have to fus with the stroke to get it going in the direction you want
play with the azimuth and elevation attrs and alone curve vs alone normal

hope this helps

Ter.

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