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View Full Version : Walk cyckle with end affectors??? How to set up?


jussing
03-20-2003, 11:52 AM
Heya all!

Out of all ways of animating characters in 3DS Max, I've come to prefer a fresh set of bones, with end affectors in the feet, to keep 'em locked on the ground.

So I can animate this character around, however I like... MANUALLY.

So how do I make a walkcyckle with this setup??

Sure, I can manually animate the 2 master steps, but how do I cyckle them??

Yeah, I can move the base object along the path I want the character to walk, and I can - painstakingly - copy all keyframes for all animated parts of the body... but what about those end affectors? They just stay put.

Thanks for any advice! :)

Cheers,
- Jonas

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01-14-2006, 04:00 PM
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