jussing
03-20-2003, 11:52 AM
Heya all!
Out of all ways of animating characters in 3DS Max, I've come to prefer a fresh set of bones, with end affectors in the feet, to keep 'em locked on the ground.
So I can animate this character around, however I like... MANUALLY.
So how do I make a walkcyckle with this setup??
Sure, I can manually animate the 2 master steps, but how do I cyckle them??
Yeah, I can move the base object along the path I want the character to walk, and I can - painstakingly - copy all keyframes for all animated parts of the body... but what about those end affectors? They just stay put.
Thanks for any advice! :)
Cheers,
- Jonas
Out of all ways of animating characters in 3DS Max, I've come to prefer a fresh set of bones, with end affectors in the feet, to keep 'em locked on the ground.
So I can animate this character around, however I like... MANUALLY.
So how do I make a walkcyckle with this setup??
Sure, I can manually animate the 2 master steps, but how do I cyckle them??
Yeah, I can move the base object along the path I want the character to walk, and I can - painstakingly - copy all keyframes for all animated parts of the body... but what about those end affectors? They just stay put.
Thanks for any advice! :)
Cheers,
- Jonas
