dark_tranquiltiy
06-22-2007, 12:11 PM
Hi I have made a tileable texture in zbrush and am using it for a stone ground for my environment back in 3d max,
I have a ground plane that has scaled up uv's (outside the 0,1 Uv Box) so that the tile has apporpriate size.
My plan was to use a mix material and copy the texture to slot 2 and colour correct the brightness of slot 2's down and paint a mask along the edges of the buildings or where ever I may need darkness.
But as the texture is outside the 0,1 space and will appear tiled I cant use that in photoshop
So I tried to rescale the uv's or apply another uv projection using map channel two.
But that does not seem to work, Is there an easier way to do this?
Here is a quick render and paint over of what I am explaining:
http://img248.imageshack.us/img248/2141/paintover01qq0.jpg
Lastly is there a tool to paint directly onto 3d models in 3d max maybe like the 3d paint tool in Maya?
Any help would be greatly appreciated.
Jim.
I have a ground plane that has scaled up uv's (outside the 0,1 Uv Box) so that the tile has apporpriate size.
My plan was to use a mix material and copy the texture to slot 2 and colour correct the brightness of slot 2's down and paint a mask along the edges of the buildings or where ever I may need darkness.
But as the texture is outside the 0,1 space and will appear tiled I cant use that in photoshop
So I tried to rescale the uv's or apply another uv projection using map channel two.
But that does not seem to work, Is there an easier way to do this?
Here is a quick render and paint over of what I am explaining:
http://img248.imageshack.us/img248/2141/paintover01qq0.jpg
Lastly is there a tool to paint directly onto 3d models in 3d max maybe like the 3d paint tool in Maya?
Any help would be greatly appreciated.
Jim.
