PDA

View Full Version : manipulating Lookat_Constraint with MaxScript?


Malkalypse
06-21-2007, 08:15 AM
Hello, I am trying to create a helper object which, when generated, is automatically set up to look at a specified target. I have it working as far as that, but the axis is not what I want it to be.. I need to set up the Lookat Axis and Upnode Axis both to Z. I have looked through the documentation, and done as I thought it was described, but it did not work. Could someone tell me what the MaxScript commands are for adjusting the axes of a LookAt controller?

PEN
06-21-2007, 12:36 PM
What have you tried so far?

djlane
06-21-2007, 01:02 PM
Look at what the listener is outputing when you do it manualy, it might be that you need to supply a couple of commands.

cheers

Dan

Malkalypse
06-21-2007, 05:27 PM
djlane, thanks.. I had somehow turned off the MacroRecorder! I know it doesn't always show everything, and I thought this was one of those cases, and then I realized it wasn't showing anything at all! So I turned it back on. I have no idea how it got turned off in the first place...

I feel a bit silly 9_9

CGTalk Moderation
06-21-2007, 05:27 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.