View Full Version : Fishing chicken -intro
coreybastiaans 06-21-2007, 06:34 AM Just started animating the intro to my fishing chicken short. copied the same poses from the flash version i made in 2002. still refining my rig. only 50 frames so far...
www.3dcanada.ca/hockey_chicken/movies/render.mov (http://www.3dcanada.ca/hockey_chicken/movies/render.mov)
update:
www.3dcanada.ca/hockey_chicken/movies/render2.mov
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DeusEx
06-21-2007, 07:04 PM
The left eye doesn't dilate when he hits the floor like the right eye. It also moves while the right eye doesn't. Other than that its cool. Gotta love them funny chickens:D
coreybastiaans
06-21-2007, 07:11 PM
This character is supposed to have f'dup eyes,i suppose i could make it respond more symetrically, but my intention is definetely not to have complete symetry. Thanks for the reply.
DeusEx
06-21-2007, 07:30 PM
Oh, okay I get ya. I suggest having the left eye swirl around sparatically instead of on the same line as the right eye.
Kiko Buyo
06-21-2007, 08:52 PM
Everything happens so fast its hard to see the secondary animations and all that squash and strech you added on to it. Looks good though.
coreybastiaans
06-21-2007, 09:30 PM
The beginning of the chicken hitting the ground goes with the sound of an arrow hitting a tree. Seems to make more sense when you can see it with the sound.
riverbook
06-21-2007, 09:50 PM
shouldn't have to rely on your sound to get the idea across.
Looks great. It does look a little fast. Maybe before his contact pose with the ground he can have something to Ease him in.
coreybastiaans
06-22-2007, 01:46 AM
I dont think that the animation doesnt work without the sound. but that when you hear it with the sound they work together. clearly you can tell he is falling from the top and not from either side or below.
Delucubus
06-22-2007, 02:01 AM
Looks cool, one thing that might help. You have your straight pose before the bird hits the ground. Then the first frame the bird is on the ground he is sqaushed. I would work out the y translate so that the first frame the bird hits the ground is the straight pose. Then he goes to the squashed pose. Will help show some weight. Hope that makes sense.
coreybastiaans
06-22-2007, 03:04 AM
Yes, i like the straight pose hitting the ground thing. I'll give that a try.
coreybastiaans
06-22-2007, 06:57 AM
Straight pose hitting the ground doesnt really work. Its basically the bouncing ball animation with a character instead of a ball. on the frame where the ball hits the ground it is squashed. before and after impact frames are stretched.
doffer
06-22-2007, 01:51 PM
I have to agree with Delucubus.
You animation seems to lack of contact point.
At least when I scroll through it in quicktime, you go from being in the air at one frame, to being squashed in the next.
That doesn't really give the sense that it landed... more that it smashed to the ground :)
And even though it has to act as an arrow, you can still translate the arrow-ish to the main body, but keep that hair organic, which basically means: Slow down the secondary animation on the hair ;)
Good start though.
And since you rely so much on the sound effects, it would be nice to see it with the sound effect :)
coreybastiaans
06-22-2007, 03:13 PM
I wonder if its helpful to show the animation i am basing this off... www.3dcanada.ca/hockey_chicken/movies/hockey_chicken_1.mov (http://www.3dcanada.ca/hockey_chicken/movies/hockey_chicken_1.mov)
ErikSvensson
06-22-2007, 07:36 PM
Just out of curiosity, is it a wip thread for feedback or to show the work? because you don't seem to open to the critisms you gotten so far. Even if you don't want to change it, its always good to listen to it anyhow. :-) I have to agree it's alittle fast too, even if you aim for the look of trhe movie you sent. Will it just be a rip off of that movie or what are you aiming for?
Erik
Edit. Sorry my bad, it was a film by you, not by someone else. Hehe. Then it's ok with a rip off :thumbsup:
coreybastiaans
06-22-2007, 08:48 PM
I do appreciate the crits, I was disagreeing with a couple of them because they didnt really work with the story i'm going for. The bird is supposed to be dropped into the scene in a rather rough way. Everything that happens to him happens against his will. From what i have heard so far the general consensus is that the animation is too fast to read properly. Next week I am going to edit this animation to keep all the same poses, but space out the timing of the recoil animation so that it doesnt look like a strobing mess. i am also going to refine the secondary animation of the feathers a little so they gel better. I appologize if I sound harsh and non budging. I assure you I am listening to the crits and considering them. I hope that through these crits I can get a much better animation than i can achieve with just my eyes. thanks to everyone. please keep them coming.
coreybastiaans
06-22-2007, 10:45 PM
oh yeah, its a sequel to the flash cartoon 'hockey chicken'. This one is called Fishing chicken and involves fishing instead of hockey. Its going to be bigger in scope because it involves a realflow lake and a shark.
ErikSvensson
06-22-2007, 11:05 PM
Hey no problem man :) It was just an observation and it's really hard to read what people feel and actually mean in a sentence rather than words. I actually turn down a lot of crits I get, and it's a bad habit. But its always good to get and if you feel like you get something out of it then its all good. I mean we cant keep changing stuff for the sake of critism, after all, we ourselves will probably only be the ones to know the outcome of the stuff anyhow so. I'll follow the thread, I like what you got so far.
Erik
riverbook
06-23-2007, 05:14 PM
Looks like everything is an exact copy of the animation. Some times animation does things better than 3D. Making an exact copy frame by frame of your pencil animated short may be whats causing it to look fast or too harsh. :)
FunkyCowie
06-23-2007, 05:48 PM
When I animate a fast motion like this I normally animate it in slow motion first until I'm happy with the entire motion of the shot then play with the timing, run off a couple of renders and show them for crit then go with the one I get the best response on, unless I feel diferently, but always keep the other one just in case :)
coreybastiaans
06-23-2007, 11:46 PM
I think that animation is animation, wether you're doing 2d or 3d the same poses can work equally well for both. I am going to play with spacing out the timing a bit early next week, but my intention is to keep the poses for the landing part identical to the flash cartoon (kind of like a homage of sorts). From there on the animation will be simular in pacing to the original cartoon but with different events. I dont want to make this character hyperactive, i just want it to be subtle and subdued (kind of like.. just because he could run around the whole screen or freak out or something doesnt mean that its right for the tone of this cartoon.) all of the action in the cartoon takes place around the chicken and he pretty much stays where he is and takes it. I hope this makes sense...
coreybastiaans
06-24-2007, 01:11 PM
small update. changed timing of landing, re worked poses from landing, extended to 100 frames...
www.3dcanada.ca/hockey_chicken/movies/render2.mov
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