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View Full Version : Naughty Dog Seeking Character Modeler / Rigger


joshscherr
03-19-2003, 07:44 PM
Naughty Dog, Inc. is looking for a full-time character modeler/rigger with an EXTENSIVE professional history with Maya. This individual will be required to: model 50,000 to 100,000 polygon characters from character designs ranging from iconic cartoon styles to realistic human characters, rig a wide range of complicated kinematics structures using lattices, deformers and morph targets, and come up with innovative texture solutions and shaders based on an understanding of how high-end 3D graphics cards work. The position also requires a thorough understanding of human anatomy, specifically facial and anatomical muscle and bone structures. Candidates should expect to take a test in Maya. Submitted reels and portfolios MUST include examples of professional work as well as turntables of high poly models. Please include an exact breakdown of your specific contribution to the material submitted along with resume featuring references. Email submissions to br@naughtydog.com, or mail to:

Naughty Dog, Inc.
Attn: Bob Rafei
Re: Character Modeler
1315 3rd St., Suite 500
Santa Monica, CA 90401

http://www.naughtydog.com (www.naughtydog.com)

Please note: This is not an entry-level position. If you do not have production experience, please do not send us your reel at this time.

No phone calls, please!

visualboo
03-20-2003, 05:30 AM
50,000 to 100,000 polygon characters

Cinematics?

skello
03-20-2003, 05:53 AM
jeewezz!!. when will entry level candidates ever get a chance!
Three are lots of entry level candidates that can do the job just as well...cmon.

unlikelyhero
03-20-2003, 06:19 AM
skello, i agree, there are not many positions open for entry level. then again there is a differece between experience and talent.

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