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Pauleeeee
06-18-2007, 11:12 AM
Hey everyone,

I'm having some trouble with how a texture is being applied to a sweep I've done.

I've attached a picture to show what I mean. It's nothing fancy, just some street curbs. The texture looks fine on the side of the curb but it gets stretched and skewed on some parts when it's looked at from the top.


Any idea how I can sort this problem out? Thanks

wesware
06-18-2007, 02:56 PM
Hi there,


Are you using a default rectangle spline to sweep along the larger path or was it made "editable". If it's "editable", it looks like the points of the spline got rotated and are no longer planer with an axis. Switch to a "lines" view in the editor, do the edges along the sweep nurb also angle like this on the top?

You can re-align the points to be planar with an axis by using "set value".

If that's not the case... I'm not really sure what's going on.

Can you post the sweep nurb file?

Pauleeeee
06-19-2007, 09:23 AM
Thanks for your help wesware. It turns out the problem lied in the path spline (I imported it in as a dxf file). I thought I had cleaned it up enough but it looks like there was a few points exactly overlapping each other which screwed up the texture a bit.

What do you think the best way of getting rid of these overlapping points would be? Usually I just select all the point of the path spline and perform a 'join' command a few times until the spline looks to be unbroken but I don't see these overlapping points until later. Is there a quicker way to get rid of them apart from selecting and deleting them individually?

TimC
06-19-2007, 10:01 AM
You could try running the optimise command (under the functions menu). I depends on whether the points actually overlap or not. You can adjust this distance with the tolerance parameter.

cheers
Tim

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