gslavik
06-18-2007, 05:35 AM
When I took the Computer Graphics class in college, I had to use OpenGL to draw my initials (which were somewhat complex the way I wanted them to appear). To mitigate this fact, I write a C++ function to read in a Wavefront OBJ file and then render it (it works flawlessly, but only has support for triangulated things, not material/lighting support).
The next step for me would be to learn how to import a file that has support for bones. What format would you recommend (I am looking for something that can be exported by anything that can manage bones/animations).
Also, does anyone happen to have any links to any tutorials/animations on how to do animation with models that have a skeleton?
The next step for me would be to learn how to import a file that has support for bones. What format would you recommend (I am looking for something that can be exported by anything that can manage bones/animations).
Also, does anyone happen to have any links to any tutorials/animations on how to do animation with models that have a skeleton?
