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JA-forreal
03-19-2003, 05:50 PM
I was wondering if this type of uv mapping could be made possible in Wings 3d?-

http://www.pointarena.com/tutorial/UV.html

I have seen similar uv mapping tricks for Lightwave and Blender-

http://www.menithings.com/main.php?action=how&how_id=7

Blender Forum Thread-

http://www.elysiun.com/forum/viewtopic.php?t=7872&highlight=

http://www.geocities.com/freecutt/LAz_Newz.html -
(Link to New Blender Morph UV Sample)

-using morph mapping techiques.

Jide
03-19-2003, 08:20 PM
Not yet but after morphs are implemented it'll be possible.

Don't hold your breath while waiting. I don't remember what the planned timeline for implementing morphs was but I doubt it was for 1.0

JA-forreal
03-20-2003, 01:24 AM
Great, looking forward to that.

MasonDoran
03-21-2003, 08:01 AM
these methods are nothing more then planar mapping....Maya supports this method without having to cut the model into pieces...you can easily move/rotate the projection in the viewports to get the angle u want....making it faster then having to cut up your model

markyjerky
03-23-2003, 04:13 AM
Misunderstanding ?

I think part of the advantage of the cutting up you model approach is that you can (if implemented right) "bake" the cuts and texture unwrapping hints into the model in an unobtrusive way. Then modelling can continue on nearby or un-hinted areas. This is an entirely different approach from taking a bunch of snap-shots from camera angles that may or may not be preserved by the person doing the mapping.

Comparing the different approaches seems like comparing apples and oranges to me. Personally, I don't like "Camera mapping" too much. I'd rather get the same result from info baked into my model.

Translation .... AutoUV is providing interesting tools.

Dancing Monkey
03-23-2003, 06:17 PM
I prefer camera mapping... just me...:thumbsup: :buttrock:

JA-forreal
03-24-2003, 04:05 PM
Dancing Monkey, your right, camera mapping just can't be beat for most mapping setups. I always save mesh groups, it makes it so much easier. And Blender's camera mapping uv tools are "stupidly" easy. But I love morphing a mesh in Blender, then adding uv coords. Man, I wish I had this method way back. I feel that this method should not be a workarround in a 3d app, it shoud be an outstanding uv tool feature.

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