View Full Version : T-Rex test animation..
Digitalism 06-17-2007, 10:23 PM Test animation is trex.. for short film.
http://www.youtube.com/watch?v=qgys2PYgoZQ
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KielFiggins
06-18-2007, 06:34 AM
Seems like a good test though that really depends on what your testing...
Few things (im assuing your test the rig/bind):
-hips and COG very stiff, you may want to activate that area (and those controls) to verify consistancy and the the mass will be properly shifted.
-feet dont move at all. Test the bind, toe roll options and hip deformation all in one motion by getting him stepping, even slightly. A good place would be right before the yell have him spread his stance.
-seems pretty close to bind pose for that particular creature. Having a more squaty and curved pose will breathe more life into it along with testing high stress points on the bind (hips, jaw, shoulders, tail base).
And my two cents... dont have the jurassic park music. That movie defined what TRex's moved like, and having it on a test anim, just doesnt seem fitting. Again, just my two cents.
Nintendians
08-23-2007, 12:06 AM
nice animation, but the hip and leg part are to stiff.
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