kiko
03-19-2003, 03:47 PM
This is a follow up question to the post by Suck and LFshade:
How do you go about creating Character nodes for subsets of skeleton elements, a la Maya.
Lets say I want 1 node for the whole body, another for the Upper body and another for the legs.
I tried parenting the 2 subnodes to the Main node, but when I save an .anm file the 2 subnodes disappear from the viewport, evengthough I can still see'em in Schematic view. Wierd!
The purpose of this is to be able to layer anims on top, like waving your hand while in a walk cycle.
Anybody done this succesfully?
Thanks
Kiko
How do you go about creating Character nodes for subsets of skeleton elements, a la Maya.
Lets say I want 1 node for the whole body, another for the Upper body and another for the legs.
I tried parenting the 2 subnodes to the Main node, but when I save an .anm file the 2 subnodes disappear from the viewport, evengthough I can still see'em in Schematic view. Wierd!
The purpose of this is to be able to layer anims on top, like waving your hand while in a walk cycle.
Anybody done this succesfully?
Thanks
Kiko
