maje3d
06-17-2007, 04:39 AM
so, after having been messing around with this on and off for the past week or two, I figured that I should actually post something. :D
Here's a nice wire of what I have on Luke's face thus far. Some tweaking is needed of course, but I think I'm doing okay (lack of a decent side reference withstanding).
http://www.maje3d.com/HCMC9/Lukewire1.jpg
This next pic is an early attempt at Maya Hair. Not too bad since I've never used Hair before, but it needs work. Also, for any of you rendering gurus, is there a way to get Maya Hair to show up in Mental Ray? So far, only Software Renderer works.
http://www.maje3d.com/HCMC9/Luke1.jpg
And know the weapon of a Jedi Knight.....
http://www.maje3d.com/HCMC9/saberwire.jpg
took me a few hours during the day to build. I'm sure I could've spent less time on it had I
not been so edgeloop happy to make sure it could convert to sub-D correctly.
http://www.maje3d.com/HCMC9/saber.jpg
and with the blade ignited....
http://www.maje3d.com/HCMC9/saber2.jpg
And now, I've got some questions, though it's mainly in the ways of rendering and lighting.
I've been using the Create Physical Sky and Sun option in the Mental Ray Environments tab a lot, however, I notice that my shader colors have a tendency to get washed out considerably, ruining the render. Also, as with the lightsaber glow, I'm not getting a truly defined glow, more like a low key haze. Currently, I'm using a Phong E with Incandescence and a 2D ramp attached to the Glow Intensity. I've played around with it a little, but I'm not really getting the desired results for either problem.
Anyways, I hope to have more to show relatively soon.
Here's a nice wire of what I have on Luke's face thus far. Some tweaking is needed of course, but I think I'm doing okay (lack of a decent side reference withstanding).
http://www.maje3d.com/HCMC9/Lukewire1.jpg
This next pic is an early attempt at Maya Hair. Not too bad since I've never used Hair before, but it needs work. Also, for any of you rendering gurus, is there a way to get Maya Hair to show up in Mental Ray? So far, only Software Renderer works.
http://www.maje3d.com/HCMC9/Luke1.jpg
And know the weapon of a Jedi Knight.....
http://www.maje3d.com/HCMC9/saberwire.jpg
took me a few hours during the day to build. I'm sure I could've spent less time on it had I
not been so edgeloop happy to make sure it could convert to sub-D correctly.
http://www.maje3d.com/HCMC9/saber.jpg
and with the blade ignited....
http://www.maje3d.com/HCMC9/saber2.jpg
And now, I've got some questions, though it's mainly in the ways of rendering and lighting.
I've been using the Create Physical Sky and Sun option in the Mental Ray Environments tab a lot, however, I notice that my shader colors have a tendency to get washed out considerably, ruining the render. Also, as with the lightsaber glow, I'm not getting a truly defined glow, more like a low key haze. Currently, I'm using a Phong E with Incandescence and a 2D ramp attached to the Glow Intensity. I've played around with it a little, but I'm not really getting the desired results for either problem.
Anyways, I hope to have more to show relatively soon.
