ssebastienn
06-16-2007, 11:10 PM
Hello everyone!
I'm having a little problem :p
I'm trying to render an OBJECT_1 , with some part behind another OBJECT_2 that has a USEBACKGROUND shader applied to it. (So that there is a mask of the OBJECT_2 on the OBJECT_1)...
That, that works...
BUT ! ... I would like to disable OBJECT_2 from the finalGather computation (so that there is no finalGatherShadows on the OBJECT_1, made by the OBJECT_2).
I tried the "finalGather Cast" option under the "metalRay tab" of the "ObjectShapde Node"... of course that didn't work... Maybe i have forgoten another step...
So, How do I tell an object that it should stay out of the finalGather Computation. :)
Thanks!!! You could make me the happiest guy in the world!!! just by solving that problem!, i know! :scream:
Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)
I'm having a little problem :p
I'm trying to render an OBJECT_1 , with some part behind another OBJECT_2 that has a USEBACKGROUND shader applied to it. (So that there is a mask of the OBJECT_2 on the OBJECT_1)...
That, that works...
BUT ! ... I would like to disable OBJECT_2 from the finalGather computation (so that there is no finalGatherShadows on the OBJECT_1, made by the OBJECT_2).
I tried the "finalGather Cast" option under the "metalRay tab" of the "ObjectShapde Node"... of course that didn't work... Maybe i have forgoten another step...
So, How do I tell an object that it should stay out of the finalGather Computation. :)
Thanks!!! You could make me the happiest guy in the world!!! just by solving that problem!, i know! :scream:
Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)
