View Full Version : rebuild mesh low poly
48design 06-16-2007, 07:59 PM Hi there!
Does anybody know a script that rebuilds a high poly mesh to get a good looking low poly mesh out of it? I thought I've seen a script some while ago but I can't remember it's name...
THX
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RustyKnight
06-17-2007, 07:36 AM
You could try the multires modifier. It's not brillant so far as you will still need to do some work, but it's already apart of max.
There's still probably a better solution, but might be a start
thatoneguy
06-17-2007, 10:04 AM
This seems like a good place to ask:
Is there an anti-meshsmooth?
Since meshsmooth is based on an extremely basic sub-d algorithm is there a way to apply the inverse operation? I guess a -1 meshsmooth. You would need to define a vertex as an "original" and then it would pretty much just delete every other edgeloop etc to reduce the mesh to a pre-smoothed state. Assuming of course you didn't add any edge, or change the topology after applying meshsmooth.
eric720
06-17-2007, 02:52 PM
Hi there!
Does anybody know a script that rebuilds a high poly mesh to get a good looking low poly mesh out of it? I thought I've seen a script some while ago but I can't remember it's name...
THX
Try a plugin named Polygon Cruncher. I guess it can do pretty much what u want.
Eric
48design
06-17-2007, 06:42 PM
Thank you everybody for your answers!
I'll try these suggestions and anti-meshsmooth sound's funny :D
Would be cool to keep this thread alive and use it as a start for all the good maxscript programmers out there to make such a anti-meshsmooth modifier!
I remember a script but I don't know where I've seen it, I thought it was here in this forum. With that it was possible to build a low poly object around a high poly one and then let it shrink until the vertices were close to the high poly object's surface.
thatoneguy
06-22-2007, 08:14 AM
Actually that's built into max. It's under compound objects. Although I'm sure a scripted version could be vastly improved.
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