Amaan
06-15-2007, 08:40 PM
Hello everyone,
I've written a tutorial on the basics of 3D rendering & shading theory. The tutorial consists of an introduction to vectors, and how they relate to rendering. Also included is a video of how to use the knowledge discussed in the tutorial to implement a phong shader inside XSI's own render tree by using basic math nodes.
http://www.warpedspace.org/tutorials/shading_theory/
a screenshot
http://www.warpedspace.org/tutorials/shading_theory/images/controls.jpg
some simple examples of what can be achieved by playing with nodes:
http://www.warpedspace.org/tutorials/shading_theory/images/sample.jpg
http://www.warpedspace.org/tutorials/shading_theory/images/sss_hack_small.jpg
I hope this tutorial will be useful for the community.
kind regards,
amaan akram
(http://www.warpedspace.org)
I've written a tutorial on the basics of 3D rendering & shading theory. The tutorial consists of an introduction to vectors, and how they relate to rendering. Also included is a video of how to use the knowledge discussed in the tutorial to implement a phong shader inside XSI's own render tree by using basic math nodes.
http://www.warpedspace.org/tutorials/shading_theory/
a screenshot
http://www.warpedspace.org/tutorials/shading_theory/images/controls.jpg
some simple examples of what can be achieved by playing with nodes:
http://www.warpedspace.org/tutorials/shading_theory/images/sample.jpg
http://www.warpedspace.org/tutorials/shading_theory/images/sss_hack_small.jpg
I hope this tutorial will be useful for the community.
kind regards,
amaan akram
(http://www.warpedspace.org)
