chris.scherer
03-19-2003, 11:53 AM
Hello,
I was just looking to revive an old character of mine, a Zombie, and thought itīd be nice to have the stomach wobble and stretch loosely from under the ribcage. The "oesophagus", as itīs called in latin, is one long pipe, and in my model itīs from the jaw to the top of the hip bone. As Iīd only need dynamics in the lowest part, and need the rest of the pipe enveloped to the spine, I wonder how I could accomplish this in XSI.
Quickstretch seems not to work with skeletons.
Bone chains (asides of doing some astonishing offset) would probably work, but how can I apply a quickstretch/spring-net-thingie to bones ???
Cloth...Please, I donīt think Iīd have to go this far for such a little effect...
Please respond, Thanks,
Chris.Scherer@t-online.de
I was just looking to revive an old character of mine, a Zombie, and thought itīd be nice to have the stomach wobble and stretch loosely from under the ribcage. The "oesophagus", as itīs called in latin, is one long pipe, and in my model itīs from the jaw to the top of the hip bone. As Iīd only need dynamics in the lowest part, and need the rest of the pipe enveloped to the spine, I wonder how I could accomplish this in XSI.
Quickstretch seems not to work with skeletons.
Bone chains (asides of doing some astonishing offset) would probably work, but how can I apply a quickstretch/spring-net-thingie to bones ???
Cloth...Please, I donīt think Iīd have to go this far for such a little effect...
Please respond, Thanks,
Chris.Scherer@t-online.de
