View Full Version : Generate Triangle strips
eric720 06-15-2007, 10:11 AM Anybody knows a way to get the triangle strips from Mesh?
I want to get the faces share the same material in as less as possible triangle strips in order to render the mesh fast.
I am searching for any plugins or codes to do that in Max. Thanks
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guruware
06-15-2007, 05:28 PM
SDK:
// build strips
Mesh::BuildStrips();
acess to built strips (public Mesh members):
// Derived table of TriStrips, depends on topology
Tab<TriStrip*> *tstab;
// derived data -- can be regenerated, depends on topo
StripTab *stab;
guruware
eric720
06-17-2007, 02:49 PM
SDK:
// build strips
Mesh::BuildStrips();
acess to built strips (public Mesh members):
// Derived table of TriStrips, depends on topology
Tab<TriStrip*> *tstab;
// derived data -- can be regenerated, depends on topo
StripTab *stab;
guruware
Thanks, checking it...
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06-17-2007, 02:49 PM
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