View Full Version : hallway radiostity render test wip
heres a scene im doing its sapose to be like an old romen type hallway that leads to a satute at the end of the hallway what i want is a nice looking scene with like old dirt floor and volume metric light so that the holes in the ceiling have lights shine through them
comments please :)
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still texturing im digging the pillar texture and how the bump is looking
are you actually using radiosity?
the first image really looks like it doesn't have any at all.
your 2nd test looks better, but how come the nearest two windows doesn't cast any volumetrics?
I also think your room is too small - the scale doesn't look right.
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01-14-2006, 04:00 PM
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