Pate
03-19-2003, 04:59 AM
Hi!
I'm working on an animation, and I would very much like to use radiosity with it, but since I have moving lights and objects I can not use Single Radiosity Solution. Thus, I've been trying various tricks to speed up the rendering and get rid of the flicker. A couple of questions:
1) What is the effect of setting Prepass Size to None? The manual does not explain this, it just says to use Prepass Size 1/1 always for final rendering. As far as I have been able to determine, setting it to None has the effect of reducing the render time to half while not affecting the end result. Can this be correct?
2) Why is Stochastic Mode so horribly slow? I tried to render my scene with Stochastic mode. At first I set Accuracy to 10% and Stochastic Samples to 16, but after 2 hours C4D R8.1 had rendered only about 5% of the first frame. I stopped it, and set Stochastic Samples to 4, and after about 7 hours(!!) I got the first frame, which looked absolutely horrible. Is stochastic mode ever usable?
I have been getting reasonably good results with normal radiosity, Accuracy=70%, Stochastic Samples=400, Min=30 Max=150. Without antialiasing, rendering the scene takes about 15 minutes, and with 9xSMB I get a frame in every 2 hours with practically unnoticeable flicker. I still have ways to go with optimizing the material settings and render tags, but this looks like the way to go. (In case you are wondering, no, I have no deadlines :) )
Thanks!
Pate
I'm working on an animation, and I would very much like to use radiosity with it, but since I have moving lights and objects I can not use Single Radiosity Solution. Thus, I've been trying various tricks to speed up the rendering and get rid of the flicker. A couple of questions:
1) What is the effect of setting Prepass Size to None? The manual does not explain this, it just says to use Prepass Size 1/1 always for final rendering. As far as I have been able to determine, setting it to None has the effect of reducing the render time to half while not affecting the end result. Can this be correct?
2) Why is Stochastic Mode so horribly slow? I tried to render my scene with Stochastic mode. At first I set Accuracy to 10% and Stochastic Samples to 16, but after 2 hours C4D R8.1 had rendered only about 5% of the first frame. I stopped it, and set Stochastic Samples to 4, and after about 7 hours(!!) I got the first frame, which looked absolutely horrible. Is stochastic mode ever usable?
I have been getting reasonably good results with normal radiosity, Accuracy=70%, Stochastic Samples=400, Min=30 Max=150. Without antialiasing, rendering the scene takes about 15 minutes, and with 9xSMB I get a frame in every 2 hours with practically unnoticeable flicker. I still have ways to go with optimizing the material settings and render tags, but this looks like the way to go. (In case you are wondering, no, I have no deadlines :) )
Thanks!
Pate
