jariullah
06-12-2007, 11:50 PM
Salam (in english .. HI)
This is my first walk cycle. I did a tutorial first and followed all the steps exactly as told.
That wouldn't have been my own walk cycle :D. So I did another walk cycle with a different rig using the knowledge gained from the tutorial and here it is.
Walk Cycle Side View (http://www.youtube.com/watch?v=tFRmWR-NlLg)
Please critique coz I really wanna get better at this. I made 2 more videos (one from front and the other in perspective) but they haven't been processed yet. I dont know why... its been almost 20 hours since I uploaded them.
One question though, in the tutorial the guy made the walk cycle without displacing the character itself. Instead he made the walk cycle with the character standing in the same spot and after the cycle was complete he moved the global control of the character to translate the character forward. When I attempted that with this walk cycle I couldn't pull it off and the character's feet seemed to slide alot. At this I deleted all the keyframed for the feet and redid them this time translating the character forward as I animated and now the feet stick to the ground properly and don't slide. The question is :
"What is better ? The method in the tutorial or the method I used later on ?"
Thank you.
This is my first walk cycle. I did a tutorial first and followed all the steps exactly as told.
That wouldn't have been my own walk cycle :D. So I did another walk cycle with a different rig using the knowledge gained from the tutorial and here it is.
Walk Cycle Side View (http://www.youtube.com/watch?v=tFRmWR-NlLg)
Please critique coz I really wanna get better at this. I made 2 more videos (one from front and the other in perspective) but they haven't been processed yet. I dont know why... its been almost 20 hours since I uploaded them.
One question though, in the tutorial the guy made the walk cycle without displacing the character itself. Instead he made the walk cycle with the character standing in the same spot and after the cycle was complete he moved the global control of the character to translate the character forward. When I attempted that with this walk cycle I couldn't pull it off and the character's feet seemed to slide alot. At this I deleted all the keyframed for the feet and redid them this time translating the character forward as I animated and now the feet stick to the ground properly and don't slide. The question is :
"What is better ? The method in the tutorial or the method I used later on ?"
Thank you.
