VM
06-12-2007, 05:36 PM
yo
is there a way to create nCloth that doesn't flap around, only wrinkle/crumple?
I am absolutely impressed with nCloth's stability and accuracy in computing collisions, and I would like to use nCloth as skin - with the attract to matching mesh constraint. But I need to cool down all that jiggly bounce of the nCloth.
ideally, I'd need to paint a map for parts of the character that should flutter, more or less, and areas that should stay put.
is there a way to create nCloth that doesn't flap around, only wrinkle/crumple?
I am absolutely impressed with nCloth's stability and accuracy in computing collisions, and I would like to use nCloth as skin - with the attract to matching mesh constraint. But I need to cool down all that jiggly bounce of the nCloth.
ideally, I'd need to paint a map for parts of the character that should flutter, more or less, and areas that should stay put.
