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View Full Version : can nCloth only wrinkle and not flap?


VM
06-12-2007, 05:36 PM
yo

is there a way to create nCloth that doesn't flap around, only wrinkle/crumple?

I am absolutely impressed with nCloth's stability and accuracy in computing collisions, and I would like to use nCloth as skin - with the attract to matching mesh constraint. But I need to cool down all that jiggly bounce of the nCloth.

ideally, I'd need to paint a map for parts of the character that should flutter, more or less, and areas that should stay put.

Duncan
06-12-2007, 10:38 PM
Instead of attract to matching mesh make the deformed skin mesh (that you have done bind skin on) into nCloth then use the inputMeshAttract attribute to attract it to the deformed mesh. Set the inputMeshAttract attribute to something like 1.2 and then paint it black where you wish it to be fully dynamic and grey where you want partial attraction. The input attract damp can be uses to keep the skin from jiggling as it is attracted. If desired you could model bones( like a simplified rib cage ), parent to your skeleton and make them passive collision objects. A simplified bone might just be a single long skinny quad with enough collision thickness to make it a tube (rather than modelling a tube).

The attract to matching mesh was just added for people who are used to the syflex mimic workflow. Using the attract to input mesh is simpler.

Duncan

VM
06-12-2007, 11:55 PM
Wow, Duncan, this works like a charm! And yes, the mimic constraint was what I was trying to... mimic :D Thank you so much!!! And thanks for the bone tip! So simple... so cool :D

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06-12-2007, 11:55 PM
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