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BrandonD
03-18-2003, 09:00 PM
I sat down last night and wrote up a comprehensive case study of sorts about a project I worked on late last year involving atmospherics, ocean surface and fluid interaction. I wrote it not as a tutorial, but as a 3d theory essay I suppose. My hope is that folks out there new to production can learn something from it and get a good laugh as well.

www.particlefx.com/animation/intermedia/

Reality3D
03-18-2003, 10:12 PM
Great article Brandon ,very constructive :thumbsup:


By the way, i cannot get to see in motion Fluid01.mov and Fluid011.mov (quicktime 6)

BrandonD
03-18-2003, 11:25 PM
Hmm, but the other ones play correctly? I was having some problem last night encoding them and I was very tired, so I probably screwed something up.

Taoizm
03-19-2003, 12:04 AM
Very, very nice Brandon. Thanks for the article. :buttrock:

Reality3D
03-19-2003, 12:21 AM
Yes, the others play ok

drunkirishmic
03-19-2003, 04:38 AM
looks great brandon. i keep goin thru it and it just looks amazing.

how long hav u been away from computercafe?

BrandonD
03-19-2003, 08:32 AM
how long hav u been away from computercafe?

I left CCafe at the end of 2000 to work at Blur. Since Oct 2001 I've been freelancing for a variety of studios - Uncharted Territory, Digital Dimension and Computer Cafe. Right now I'm at Digital Domain.

drunkirishmic
03-19-2003, 09:31 AM
CYPM

Reality3D
03-20-2003, 02:15 AM
By the way Brandon, the ocean shader is 3dsmax standard,dreamscape or brazil ?

BrandonD
03-20-2003, 04:02 AM
Originally posted by Reality3D
By the way Brandon, the ocean shader is 3dsmax standard,dreamscape or brazil ?

It's Dreamscape2...handles the bump, color, reflections and glitter.

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