View Full Version : Emitters can't be cloned?
Troyan 06-11-2007, 09:03 PM Not so much can't be, but the clones do not emit. Can anyone offer up an explanation why dropping an emitter in a cloner object does not allow the emitter clones to work?
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Per-Anders
06-11-2007, 09:38 PM
It's a limitation of Cinemas inbuilt old particle system. You can either use TP and then emit from the particles that mograph creates, or you can instead change the way your'e doing things and use a cloner to generate your geometry in object mode with the target object as the emitter (which is anyway much faster than the inbuilt particle emitter at generating geometry, it's also coincidentally much faster than the tp geometry object), and then clone the cloner itself however you want.
Troyan
06-11-2007, 11:06 PM
...Per, you are either a mad scientist or scientifically mad. Once again, you've made my brain curl in on itself. Once I figure out exactly what you're saying, I'll give it a try. I'll do anything to get the end result.
Thanks as always, man!
JoelOtron
06-11-2007, 11:34 PM
Put simply--it doesnt work like that.
Could you post a screen shot of what you are after?
There are other possible ways to approach multiple emitters.
3DKiwi
06-12-2007, 01:35 AM
Over at C4D Cafe I made a little tutorial about simulating cloning emitters with a bit of XPresso combined with MoGraph. This may help.
The tutorial is here. (http://www.c4dcafe.com/ipb/index.php?automodule=downloads&showfile=73) Hope this helps.
3DKiwi
Troyan
06-13-2007, 01:18 AM
Put simply--it doesnt work like that.
Could you post a screen shot of what you are after?
There are other possible ways to approach multiple emitters.
Basically I've cloned a cell using a cloner object and animated their position with a Random Effector so they kind of slowly float and rotate through their space. What happens is at a certain point all of the cells become excited and give off little balls or "factors" so I would like an emitters with all of the clones. Going to read through the C4D cafe tutorial and check that out. Thanks guys
T
Jannis
06-13-2007, 09:49 AM
It's a limitation of Cinemas inbuilt old particle system. You can either use TP and then emit from the particles that mograph creates, or you can instead change the way your'e doing things and use a cloner to generate your geometry in object mode with the target object as the emitter (which is anyway much faster than the inbuilt particle emitter at generating geometry, it's also coincidentally much faster than the tp geometry object), and then clone the cloner itself however you want.
Hi per, this is an amazing bit of info it opens the whole particle creation process up. I was looking for exactly that for a tv spot I only finished last week but could not get it to work because I was using matrix objects to generate the particles instead of directly using the cloner. Man mograph is proving to be hugelly deep and powerful!
What Per means is that you use a cloner, set it to object mode. Then drag the particle emitter into the object field. So effectively you clone your objects onto the particles generated by the emitter. The emitter is an object after all. Then you can clone the first cloner to create multiple copies of the emitter.
I've made a really basic example of this which you can download here
http://www.hypa.tv/tims/misc/cloningEmitters.zip
cheers
Tim
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