Syndicate
06-11-2007, 02:46 PM
Vray continues its journey for release on Maya.
Some nice changelog entries:
V-Ray/Maya/Win - 0.85.10
========================
- 0000342: [new feature] New irradiance map modes for animation with moving objects;
- 0000316: [new feature] Added SSS with multiple scattering to VRayMtl;
- 0000335: [new feature] Added texture baking functionality (only for triangle meshes);
- 0000312: [new feature] Added new V-Ray IES light type;
- 0000338: [new feature] Added parameter for max number of threads in both Render Globals and in command line batch rendering;
- 0000329: [new feature] Added support for texture referencing (only for triangle meshes);
- 0000328: [new feature] Added units parameter to V-Ray area and sphere lights;
- 0000323: [new feature] Added global texture filtering control in Render Globals;
- 0000306: [new feature] Added support for RemapValue, RemapColor, RemapHSV utilities in Maya;
- 0000311: [new feature] Added support for SGI files (Silicon Graphics *.sgi, *.rgb, *.rgba);
- 0000318: [new feature] Added option to restore the mesh from a proxy file (of course, not 1-to-1);
- 0000319: [new feature] Added option to export into separate vrscene files for each frame;
- 0000315: [new feature] Added cut-off threshold parameter for the lights;
- 0000314: [new feature] Added photometric scale parameter in Render Globals / Misc;
- 0000336: [feature request] Added Amount parameters for diffuse, reflection, refraction colors in VRayMtl;
- 0000334: [feature request] Option to show only the bounding box for a proxy;
- 0000281: [feature request] Added separate choices for exporting "mesh", "lights", "textures" and "materials" in the "translator" submenu;
- 0000320: [feature request] Added locator scale to the V-Ray lights;
- 0000313: [feature request] Improved the UI for proxy creation/loading. Added option to backup the original mesh;
- 0000331: [modified feature] The default path for vrscene files is the project root and is now shown in the UI;
- 0000322: [modified feature] Most procedural textures now support the "Color balance" controls;
- 0000321: [modified feature] Displaced meshes now support motion blur;
- 0000307: [modified feature] Added command-line option for region rendering;
- 0000308: [modified feature] Added Enable all / Disable all option for the render elements;
- 0000310: [modified feature] Added intensity multiplier for the Sky plugin;
- 0000302: [modified feature] More compact export of NURBS surfaces in exported .vrscene;
- 0000333: [modified feature] The shaders attributes are loaded when importing existing mesh;
- 0000337: [bug] Enabling/disabling displacement in Global options was not working;
- 0000332: [bug] Fixed a bug when typing a filename for "Import proxy" containing backslashes;
- 0000330: [bug] Fixed a problem where two nodes with the same name (but in different hierarchies) were assigned incorrect materials;
- 0000327: [bug] Templated objects are not rendered now;
- 0000326: [bug] Fixed a minor bug when a node has more than one uvw channel;
- 0000325: [bug] Fixed a bug when two projections share the same placement node;
- 0000324: [bug] Default color is used for file textures which do not cover the whole area;
- 0000317: [bug] Meshes with multiple shaders can now be exported correctly to a proxy;
- 0000309: [bug] Produce error message instead of crashing when environment variables are missing;
- 0000303: [bug] Lights don't render properly when scaled;
- 0000301: [bug] VRayTexFresnel not recognized by the translator;
- 0000300: [bug] Problems with Maya Blinn materials with transparency and refraction;
- 0000299: [bug] Removed unnecessary BRDFLight's in translated scene;
- 0000298: [bug] Displaced meshes ignored light linking;
- 0000297: [bug] Fixed problem with resolution when taking a snapshot;
Some nice changelog entries:
V-Ray/Maya/Win - 0.85.10
========================
- 0000342: [new feature] New irradiance map modes for animation with moving objects;
- 0000316: [new feature] Added SSS with multiple scattering to VRayMtl;
- 0000335: [new feature] Added texture baking functionality (only for triangle meshes);
- 0000312: [new feature] Added new V-Ray IES light type;
- 0000338: [new feature] Added parameter for max number of threads in both Render Globals and in command line batch rendering;
- 0000329: [new feature] Added support for texture referencing (only for triangle meshes);
- 0000328: [new feature] Added units parameter to V-Ray area and sphere lights;
- 0000323: [new feature] Added global texture filtering control in Render Globals;
- 0000306: [new feature] Added support for RemapValue, RemapColor, RemapHSV utilities in Maya;
- 0000311: [new feature] Added support for SGI files (Silicon Graphics *.sgi, *.rgb, *.rgba);
- 0000318: [new feature] Added option to restore the mesh from a proxy file (of course, not 1-to-1);
- 0000319: [new feature] Added option to export into separate vrscene files for each frame;
- 0000315: [new feature] Added cut-off threshold parameter for the lights;
- 0000314: [new feature] Added photometric scale parameter in Render Globals / Misc;
- 0000336: [feature request] Added Amount parameters for diffuse, reflection, refraction colors in VRayMtl;
- 0000334: [feature request] Option to show only the bounding box for a proxy;
- 0000281: [feature request] Added separate choices for exporting "mesh", "lights", "textures" and "materials" in the "translator" submenu;
- 0000320: [feature request] Added locator scale to the V-Ray lights;
- 0000313: [feature request] Improved the UI for proxy creation/loading. Added option to backup the original mesh;
- 0000331: [modified feature] The default path for vrscene files is the project root and is now shown in the UI;
- 0000322: [modified feature] Most procedural textures now support the "Color balance" controls;
- 0000321: [modified feature] Displaced meshes now support motion blur;
- 0000307: [modified feature] Added command-line option for region rendering;
- 0000308: [modified feature] Added Enable all / Disable all option for the render elements;
- 0000310: [modified feature] Added intensity multiplier for the Sky plugin;
- 0000302: [modified feature] More compact export of NURBS surfaces in exported .vrscene;
- 0000333: [modified feature] The shaders attributes are loaded when importing existing mesh;
- 0000337: [bug] Enabling/disabling displacement in Global options was not working;
- 0000332: [bug] Fixed a bug when typing a filename for "Import proxy" containing backslashes;
- 0000330: [bug] Fixed a problem where two nodes with the same name (but in different hierarchies) were assigned incorrect materials;
- 0000327: [bug] Templated objects are not rendered now;
- 0000326: [bug] Fixed a minor bug when a node has more than one uvw channel;
- 0000325: [bug] Fixed a bug when two projections share the same placement node;
- 0000324: [bug] Default color is used for file textures which do not cover the whole area;
- 0000317: [bug] Meshes with multiple shaders can now be exported correctly to a proxy;
- 0000309: [bug] Produce error message instead of crashing when environment variables are missing;
- 0000303: [bug] Lights don't render properly when scaled;
- 0000301: [bug] VRayTexFresnel not recognized by the translator;
- 0000300: [bug] Problems with Maya Blinn materials with transparency and refraction;
- 0000299: [bug] Removed unnecessary BRDFLight's in translated scene;
- 0000298: [bug] Displaced meshes ignored light linking;
- 0000297: [bug] Fixed problem with resolution when taking a snapshot;
