PDA

View Full Version : Vray for Maya Build 0.85.10


Syndicate
06-11-2007, 02:46 PM
Vray continues its journey for release on Maya.

Some nice changelog entries:

V-Ray/Maya/Win - 0.85.10

========================

- 0000342: [new feature] New irradiance map modes for animation with moving objects;

- 0000316: [new feature] Added SSS with multiple scattering to VRayMtl;

- 0000335: [new feature] Added texture baking functionality (only for triangle meshes);

- 0000312: [new feature] Added new V-Ray IES light type;

- 0000338: [new feature] Added parameter for max number of threads in both Render Globals and in command line batch rendering;

- 0000329: [new feature] Added support for texture referencing (only for triangle meshes);

- 0000328: [new feature] Added units parameter to V-Ray area and sphere lights;

- 0000323: [new feature] Added global texture filtering control in Render Globals;

- 0000306: [new feature] Added support for RemapValue, RemapColor, RemapHSV utilities in Maya;

- 0000311: [new feature] Added support for SGI files (Silicon Graphics *.sgi, *.rgb, *.rgba);

- 0000318: [new feature] Added option to restore the mesh from a proxy file (of course, not 1-to-1);

- 0000319: [new feature] Added option to export into separate vrscene files for each frame;

- 0000315: [new feature] Added cut-off threshold parameter for the lights;

- 0000314: [new feature] Added photometric scale parameter in Render Globals / Misc;



- 0000336: [feature request] Added Amount parameters for diffuse, reflection, refraction colors in VRayMtl;

- 0000334: [feature request] Option to show only the bounding box for a proxy;

- 0000281: [feature request] Added separate choices for exporting "mesh", "lights", "textures" and "materials" in the "translator" submenu;

- 0000320: [feature request] Added locator scale to the V-Ray lights;

- 0000313: [feature request] Improved the UI for proxy creation/loading. Added option to backup the original mesh;



- 0000331: [modified feature] The default path for vrscene files is the project root and is now shown in the UI;

- 0000322: [modified feature] Most procedural textures now support the "Color balance" controls;

- 0000321: [modified feature] Displaced meshes now support motion blur;

- 0000307: [modified feature] Added command-line option for region rendering;

- 0000308: [modified feature] Added Enable all / Disable all option for the render elements;

- 0000310: [modified feature] Added intensity multiplier for the Sky plugin;

- 0000302: [modified feature] More compact export of NURBS surfaces in exported .vrscene;

- 0000333: [modified feature] The shaders attributes are loaded when importing existing mesh;



- 0000337: [bug] Enabling/disabling displacement in Global options was not working;

- 0000332: [bug] Fixed a bug when typing a filename for "Import proxy" containing backslashes;

- 0000330: [bug] Fixed a problem where two nodes with the same name (but in different hierarchies) were assigned incorrect materials;

- 0000327: [bug] Templated objects are not rendered now;

- 0000326: [bug] Fixed a minor bug when a node has more than one uvw channel;

- 0000325: [bug] Fixed a bug when two projections share the same placement node;

- 0000324: [bug] Default color is used for file textures which do not cover the whole area;

- 0000317: [bug] Meshes with multiple shaders can now be exported correctly to a proxy;

- 0000309: [bug] Produce error message instead of crashing when environment variables are missing;

- 0000303: [bug] Lights don't render properly when scaled;

- 0000301: [bug] VRayTexFresnel not recognized by the translator;

- 0000300: [bug] Problems with Maya Blinn materials with transparency and refraction;

- 0000299: [bug] Removed unnecessary BRDFLight's in translated scene;

- 0000298: [bug] Displaced meshes ignored light linking;

- 0000297: [bug] Fixed problem with resolution when taking a snapshot;

vfx
06-11-2007, 03:24 PM
Seems to be getting closer to v1. Wonder if they've set a date yet?

mech7
06-11-2007, 10:11 PM
yeah this has been in development long time.. wonder when it will finally be stable.

Syndicate
06-12-2007, 07:10 AM
Stability isnt really an issue... features are the problem, although with the hypershader we should see some interesting possibilities for new vray shaders. I'm curious whether it will mean Maya Mac OSX users will be able to utilise vray on their mac pro's.

OvidiusTiberius
06-26-2007, 01:38 PM
hello ,so people when vray for Maya cames out ,i mean the final version ...or already did?i saw on the internet something about a demo but nothing stable and final...

CGTalk Moderation
06-26-2007, 01:38 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.