View Full Version : Character : Roller hero n.1
06-11-2007, 02:21 PM
this is the first test of one of the two hero for my short, his member of a special "rollerblade" force make for fight against the necrosoldierd force
pls give me some nice tips for make it better
06-11-2007, 04:12 PM
He's looking pretty good. My first suggestion would definitely be to make a spec map or to significantly alter any spec map you may have. He's got a plastic like shininess to him at this point and even the metal surfaces don't look quite right. His visor, for example, may have the right amount of shine to it, but it looks odd (to me) how bumpy the clean parts of the metal are. I'd expect this sort of surface to be a brushed metal with the dirty/rusted parts being bimpy. His face is exceedingly shiney. The wires look pretty good for the most part. I'm thinking the lower part of his eye socket may be sunken in a bit much. Usually the cheeck bone pulls that part of the face out almost right under the eye. You could probably cut out an entire edge ring on the upper arm without sacrificing any shape for the silhoette. Also, the direction change at the top of the shoulders seems a bit abrupt. I'd consider giving him some more veins and such in his arms considering his massive build. I was only able to spot a couple veins on the inside of his left arm. It would be a nice touch to add a very subtle amount of blue to the color map over teh veins. Lastly, it's a bit hard to tell but he doesn't seem to really have an elbow. Sort of looks like there's the muscle definition from teh upper and lower arm with now bone between them.
In any he's looking pretty good. Hope to see more on this.
06-12-2007, 02:13 PM
monkeynutz thx fot the tips:) , i have work on specular texture and diffuse adding little dirt and some adjustmenton color , i hope the changes are visible
06-12-2007, 04:16 PM
Cool character but one thing bugs me and that's the anatomy of the upper arm. I don't think the muscles go together like that, it looks very strange. The arms also look a little short but that might be because of the armor so I'm not 100% sure on that.
06-12-2007, 06:05 PM
you have some great texture skills there! the arms dont look right, but other than that a very solid model! good job. :)
06-12-2007, 07:00 PM
I'd say the biggest problem with the arms is the very wide groove designating teh separation between muscle groups. It needs to be a lot more subtle and not nearly as wide. It's most prevelant between teh bicep and shoulder, but exists as well on the lower arm to some degree.
It's coming along nicely, but I think his skin (arm) is still a touch too shiney.
06-12-2007, 09:36 PM
The high belt kind of threw me off a little bit, and that being said.. I noticed the thighs needed to be a tad bit longer, as well as the forearms.
If he's a skater, you should probably switch the muscle mass between the legs and arms, if not just take a bit out of the arms, and give a little more mass to the legs.
06-13-2007, 12:09 AM
thx all for tips , i remake the high-def model for arms and fix proportion of body , also i make a different value for the specular.
For now im happy of the actual result and i want to start last model for my short , after i fix all models :) (is better for me to take a pause from on model for see the problems after:) )
06-13-2007, 04:31 PM
Skin is still too specular, but the rest looks much better!
06-13-2007, 04:31 PM
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