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Max4d
03-18-2003, 06:35 PM
Hey folks

This is my new creation( and a bad one indeed:D ). Just read the text that comes with the link and it wil all become clear. Lot's of c&c is needed and please be harsh. I am no baby anymore :D

http://www.threedy.com/showthread.php?threadid=4823

Greetz Max4d

dmcgrath
03-18-2003, 08:37 PM
I'm still a baby, just not physically.


As for a crit. It looks a lot like the other faces you have shown here b4. I don't see much in the way of significant differences.

I know you have enhanced the anatomy in the face but you still have some things that look strange. Like the three seperate folds where each eyebrow should be. It gives him kind of a worried look. The ear as well looks strange. You are drawing it from the side, going straight back. And then you draw it from the front going straight out.

It looks like you have spent a lot of time here and I applaud you on your effort, you have a lot of painstaking detail put in this one.
As a recommendation from me, I would like to see some real life drawings of faces from you. Not over emphasised anatomy, jsut normal people, and not rendered so slowly. Draw faster and loosen up your arm as well as your brain. Then your talent will really shine through.

DangerUs
03-19-2003, 05:32 AM
I think your profile should be stronger imagine making a silohuette of the profile image ... his face would seem really flat he needs a more significant brow and nose IMO ...

In the front image his jaw seems very prominent and fairly square, but seems rounded in the profile. It matches up rotation wise but i think you should move the jawline a bit back.

Hope this helps

:beer:

Max4d
03-19-2003, 08:24 AM
Hey dude

DMCGRATH: what do you mean when you say it's the same stuff as before, i mean this is a night-elf, the others are humans. Only the drawing style is the same. The reason i draw with so much effort is because i am doing a sort of portfolio for a art school now and i don't think they will accept half finished worx :D
About the talent shining trough, won't happen because there is no talent. When i see the 2d stuff posted here, my jaw hangs open for half an hour

DangeUs: thx for the comment, will consider it heavily

Thx for the comments you guys, and please keep 'm coming.

Greetz Max4d

Oh yeh, and about the anatomy, only the visibility is enhanced, not the proportions, so the nose, chin and other stuff were supposed to be rightly proportioned, only the cheekbone and stuff i made more visible, but not larger than supposed to be with a night-elf :D:D

g3n
03-20-2003, 01:14 AM
looks alot like raul´s character? :) or maybe its just me :p

wildsheepchase
03-20-2003, 01:53 AM
Sorry, I have to agree with dmcgrath. I thought it was the same pic you posted before.:shrug:
As far as style is concerned...I don't think you can get away from your own style. It will always show through. However, you could work on your anatomy and these images would benefit. There are strange creases/muscles on your character that aren't really present in reality. The face takes up too much space on the head, the head is a bit too flat,the neck is too thin(from the side) and too thick(from the front) and the proportions of the nose, mouth, and eyes are all very exaggerated. I'm not saying that you need to draw a completely realistically proportioned character, but if some of this stuff were a "bit" more realistic, I think it would improve your work. You really have to know about anatomy, before you can begin to exaggerate it and have it look good.
Another area that would help make your work "pop" would be to study lighting. The pic you've posted has kind of a diffused lighting with no particular source. If you make the lighting come from a designated spot and render the highlights and shadow accordingly, it will make your image look more 3-dimensional.
Also, I think if you were to practice drawing different faces from life or photos, it would help you in making the faces of your character look more unique.
Not a bad start! Keep working at it!:wip: :beer:

Max4d
03-20-2003, 10:02 AM
Hey dudes
G3n: well, I don’t know if that’s a compliment, but it is not Raul’s character, that’s for sure. He wouldn’t let me create any character for him :D
Wildsheepchase: Damn you boy, tears are running from my eyes because of joy. What good comment, this will make me better for sure. I don’t know how you think it is the same as before, I think this one is very different. It is a Night-Elf and I made him like the Blizzard one. That’s why he has such a big and strong face, big muscles and a very big underlip. I saw a concept drawing of a Night-Elf by Blizzard so I took him as a reference and then made Kimion. But still, I have very much to learn about anatomy. I started drawing concept drawings 2 months ago, so I have very little experience in the way of drawing and anatomy. BTW, I didn’t draw the hole head, I didn’t draw the forehead you know, because I ran out of space :D. About the neck from the side, that is not the whole neck but the end of the neck muscle. The entire neck is behind that muscle. I gave him a big neck in the front because he has quit a heavy head so it has to be supported by sufficient muscle capacity. About the exaggeration, what do you mean, I thought the nose was quit proportional. About the eyes and mouth, like I said, I followed the blizzard guidelines.
About the lightning, I know it sucks, I have even less xp in that( boy am I a noob:D). So I will keep working on that.
I know I do not have the talent that is required to draw realistic heads, but I hope my motivation will be sufficient….
Still thx for the comment and please post more.
Greetz Max4d
PS, some nice images of heads that I could use would be very kind( do not say fineart.sk because I already know that site :D:D)

dmcgrath
03-21-2003, 06:32 AM
Now, I didn't mean to offend you. If I did, then I'm sorry.

But just comparing the two things I've seen from you


http://www.threedy.com/showthread.php?threadid=3818
-and-
http://www.threedy.com/showthread.php?threadid=3507

I don’t know how you think it is the same as before, I think this one is very different.
The major changes are only in the ears and the jaw. That's what I meant by them looking so similar to your other works.

All you can do is take all this criticism and get better. You are still working things out and that is good. Heck, I'm only okay at drawing, and that's only sometimes. And Im in an art school.
So just keep drawing, seriously. Draw everything. If you want to be a concept artist someday, you have to know how to draw everything. Ice cubes, birds, bicycles, your house (everything).

Like I mentioned in my last post to you, draw faster and more often. I don't mean the heads you have here... Just more things, and more people. Practicing fast sketching will make your slower works better. You'll understand when you start doing it.

Keep it up.

Max4d
03-21-2003, 07:28 AM
Hey dudes
DMCGRATH: don’t worry dude, I am not easily offended. I am very thankful of your comment, but I don’t know how I can make a person with no hair and enhanced visibility of the anatomy look more different than the one before. Anyway, I am starting with an old gnome called Simmy SparkleCraft and I am going to study old people’s anatomy again and better than before. He is a gnome so the nose will be bigger, but the anatomy of the face should remain the same. If you guys have any tips, please share it.
BTW, I want to be a character designer, so that means writing my character, drawing it and modelling it. I am very thankful for your comment and I hope that Simmy will look completely different than the other ones.
Greetz Max4d

Merlin
03-23-2003, 06:56 AM
Hey just saw this thread, thought I'd chime in with some words of advice. Someone in the posts above mentioned that you have to have a very good understanding of anatomy before you can exagerate it and make it look good. I can't tell you how true this is. From the looks of you're drawings, especially from just little bits and pieces you've said, I'm betting you draw a lot of stuff like this, characters and creatures with fantasy oriented stories/bio's, right? (if not ignore, me, my apologies). Well, that's very similar to the way I started. I started by drawing comic book figures, over and over, and over, designing my own and always comparing it to the works I liked. While I did learn a lot, I also learned a ton of bad habits that took years to unlearn. My point is, draw from life. Draw from life. Draw from life. Whether it's a picture in a magazine of someone, or a snap shot, or preferably a model, but draw from life. You've admittedly said you're a noob, that's fine, we all were in your shoes once, and this is a wonderful place to learn from some great artists. My opinion for you, is to find different source material. Draw these until you've reached a quality that is considered realistic. Now draw these again, with some distorted anatomy such as the ears, or creased forehead, whatever. I can guarantee you will see improvements. YOu do have obvious talent, but you also have a ways to go. Don't give up, you're on the right track, however, don't do what i did, and concentrate so hard on creating the next great druid elf knight warrior prince guy hero who has all these bells and whistles and lose sight of what you're drawing which is a human figure where rules of anatomy and life apply.


Holy Crap I started preaching, very sorry. Keep up the good work, and don't stop drawing,

Neal Holman

Max4d
03-23-2003, 12:59 PM
Hey dudes

Merlin, thx for the comment, you have just become my new best friend :D:D:D:D:D. Damn, i love this site and it's artists :D

Greetz Max4d

Neil
03-27-2003, 02:14 PM
but I don’t know how I can make a person with no hair and enhanced visibility of the anatomy look more different than the one before.

That is a poor statement to make man. That's what being an artist is all about! It's like saying that all old people look the same b/c they are bald.
And in terms of Warcraft (because you referenced it), you can tell the difference between the drawings of WC 1, 2, and 3 right? Yet they are always the same bald, disgusting looking orcs.

One other thing, grath mentioned a few times to draw faster and more loosely. I totally agree. That's why they make you do 15, 30 sec drawings in anatomy classes. And you can still include drawings that are not rendered to completness in your portfolio. Look at the master artists of the Renaissance, they had cartoons that were no completely finished, yet still look amazing. Just put the detail where needed.

Max4d
03-28-2003, 06:37 PM
Yo Neil,

You are right, i was a bit overreacting. But it ain't as easy as it looks and i don't have the talent like those awsome Blizzard artists.

Though i will consider your comment in my next pictures. Thx.

Greetz Max4d

M.Rogne
03-30-2003, 09:08 PM
Well, I can't really say much, except... Why is it that all your faces seem to be of the same old, black person ? It's confusing... :surprised

efoo
04-01-2003, 03:33 AM
Hi..Max4d, i think the character might be more interesting if u try on different angle. and it definitely will help improve ur observation and perspective abilities...... or even try with body added. I just love to imagine the character with full body as well as full costume on, try it and remember to post them over here, ok? :p

Max4d
04-01-2003, 04:49 PM
Hey dudes

Thx for the coment, will consider it heavily :D:D

greetz Max4d

melmann
04-02-2003, 04:23 AM
Youve gotten some great advice here and Im takin some away from it for myself. You definately can see your passion for it in your work. Keep on pluggin away!

Max4d
04-02-2003, 04:39 PM
Hey Melman

You're free to use any advice that has been given here, off course. And thx for the compliment, will soon post new stuff.

Greetz Max4d

shambler
04-03-2003, 07:09 PM
The shadowing is a lil' bit plain - but it's a fair enough concept

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