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Buhby
06-10-2007, 11:18 PM
I finished simulating a splash in Realflow exported it and loaded it up in maya, but the object and the splash did not line up no matter what I tried. So I exported the mesh that I used in realflow into an .sd file and imported it into maya... now I can't render it using Maya's software renderer or mental ray renderer.

With the software renderer I get the error: "// Warning: Mesh shape polySurfaceShape1 has no triangles in tessellation. // "

With Mental Ray I get: "// Error: (Mayatomr.Geometry) : polySurfaceShape1: mesh has no faces, ignored //"

http://www.comfortkyle.com/PebbleProblem.jpg

The black void is where the pebble should be, the sphere behind it is just to show that it's a black void.

And yes, all the render options are checked on the object!

Can anyone help?

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06-10-2007, 11:18 PM
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