kbotnen
06-10-2007, 07:46 PM
Hi.
I'am working on a landscape / terrain visualization project at the moment. I am developing the scene / terrain in max, and apply textures (2048x2048 bitmaps) in a game engine. My question is how can I increase the amount of detail in the bitmaps without have to expand the size? I have to keep it low, maybe as low as 1024x1024, because it's a part of a realtime application.
What I have tried so far: I have a real photo of the area, but the detail is not good enough. When you approach the ground is start to blur out. So I have marked out each different type of surface (gras, sand, rougher gras and so on) in the picture and then filled each area with some specialized gras, sand etc, textures. To make the photograph show through i have blended the (texture) fill layers with the original photo. Thus I have gained increased detail, but same image size.
My problem is that it's not good enough. It still appears blurry when approaching the ground. I have been thinking about generate some procedural sand, gras and then fill different areas with these procedurals instead of filling with tiliable bitmaps (photo of sand, gras and so on).
Any tips?
-K-
I'am working on a landscape / terrain visualization project at the moment. I am developing the scene / terrain in max, and apply textures (2048x2048 bitmaps) in a game engine. My question is how can I increase the amount of detail in the bitmaps without have to expand the size? I have to keep it low, maybe as low as 1024x1024, because it's a part of a realtime application.
What I have tried so far: I have a real photo of the area, but the detail is not good enough. When you approach the ground is start to blur out. So I have marked out each different type of surface (gras, sand, rougher gras and so on) in the picture and then filled each area with some specialized gras, sand etc, textures. To make the photograph show through i have blended the (texture) fill layers with the original photo. Thus I have gained increased detail, but same image size.
My problem is that it's not good enough. It still appears blurry when approaching the ground. I have been thinking about generate some procedural sand, gras and then fill different areas with these procedurals instead of filling with tiliable bitmaps (photo of sand, gras and so on).
Any tips?
-K-
