Bmoner
06-10-2007, 12:09 AM
How do you go about recompiling shaders to work in a 64bit environment, and why aren't shaders (of all things) universal in the first place?
I ask this question because I'm using Maya 8.5 64bit and there are shaders from My Mentalray that aren't working for me, yet other people can use them fine.
I ask this question because I'm using Maya 8.5 64bit and there are shaders from My Mentalray that aren't working for me, yet other people can use them fine.
