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jeffreyWilson
04-04-2002, 07:05 PM
OK, here's my problem. If by some miracle one of you guys out there has done something like this, please email me with any suggestions you might have.

Here goes:

I have built what amounts to Poser inside of Maya. I've built hundreds of morph targets for the body and the head. It works great and gives us a virtual unlimited number of characters to build. So far so good.

Now here's the first problem. How the hell do I bind this character taking into account any morph targets for the body. I've tried a softbind, but this would take forever given the complexity of the model. I've built rigid bind setups with lattices grouped according to body parts (torso, arms, hips, etc.) Now everything works fine and the body blends correctly to the other body morph targets. The problem occurs when the geometry morphs outside of the bounding area of the lattices and as a result they are not included in the deformation. I've tried using the largest character (fat guy) and still points are being left out of some of the lattices.

Wrap deformers are too slow considering the size and number of characters in the scene. Soft binds would take a long time to build but would theoretically work. joint clusters in a rigid bind give poor deformation results.

I wish there was a way to build the lattices first, align them to the body, then attach the geometry to the lattices, not the default way. I've tried to add geometry to the lattices via edit membership but the added geometry won't deform with the lattice.

Please help!

Thanks,
Jeffrey Wilson
Striker3D
UK

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