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S. J. Tubbrit
06-09-2007, 10:50 AM
Hi,

I have a control object that I want to translate to the pivot ( point snap ) of a cluster, and I'm wanting to do this through mel, but I don't want to just have the values, as in

move -rpr 0 110.933292 -5.342947 ;

I don't want this type of scripting because the cluster can be moved around in the scene, and obviously it wouldn't work past default values as in the script above, it's part of an autotic rigging system I am developing, I'm looking for a clean, easy not too technical way to achieve this snapping so tha no matter where the cluster is, the control object can be snapped to it, any help appreciated ?

Robken
06-09-2007, 12:34 PM
just use a pointcontraint with "maintain offset" turned off...

then delete the contraint.

S. J. Tubbrit
06-09-2007, 01:22 PM
Brilliant, thanks!


That's even easier to script! :)

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