PDA

View Full Version : Outpost - VFX Challenge - barcode


barcode
03-18-2003, 01:58 PM
The start of my thread!

barcode
03-18-2003, 02:21 PM
What a cool challenge idea! Posting a quick doodle for now cuz I don't have access to a 3D program for a few more days.

http://www.rpi.edu/~steadi/posting/cgchallenge/outpost/cg_challenge-outpost-barcode.jpg

Now, to find a canyon...

barcode
03-18-2003, 02:24 PM
Took a bunch of photographs or rocks, water, landscapes and foliage on Saturday, now I'm working on making a canyon image out of them:

http://www.rpi.edu/~steadi/posting/cgchallenge/outpost/bg-plate-small.jpg

barcode
04-07-2003, 08:16 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/bg-plateE.jpg

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/bg-plateD2.jpg

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/bg-plateF.jpg

barcode
04-07-2003, 08:19 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/comp03.jpg

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/comp4.jpg

barcode
04-07-2003, 08:20 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/border-art02.jpg

azazel
04-07-2003, 09:57 PM
Methinks you should paint out this grass, else it'll all look very small;) not that is a bad idea ;) And please loose that PS bevel ;) Keep posting:wip: :thumbsup:

barcode
04-19-2003, 02:22 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/new_cliffs.jpg

Worked some more on the background plate, a little on the modelling, and got rid of the cheesy bevel - good suggestion azazel!

Bischofftep
04-22-2003, 04:40 PM
Gotta agree with Azazel: the grass blows the sense of scale.

I have the exact opposite problem. My backplate is too FAR away, meaning everything looks HUGE on it, or gets swallowed by it.

Looking forward to seeing more!

barcode
04-26-2003, 08:47 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/more-outpost.jpg

Got rid of the grass, added more buildings, trying to get this done by tomorrow...

barcode
04-27-2003, 02:55 AM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post04-detail.jpg

more details...

Sven7
04-27-2003, 04:55 AM
Looks real good with the green jets ofsetting the orange-red background.

I'd like to be able to see a little more of your efforts in your built geometry, though. You may achieve a better effect with a little more light on your towers, not just dark shapes.:cool:


-S

barcode
04-27-2003, 05:35 AM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post05-smoke.jpg

More modeling work, making the parts that will be animated (steam coming from the two dome buildings, rotating doohickies on each dome). If I have time, I'll also animate the ship flying by with a trail of steam + blinking lights on the towers.

Also, I will be fine tuning the lighting for the final version so more of the geometry shows up. :bounce:

barcode
04-27-2003, 09:25 AM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post06-tex.jpg

Adding textures and working on the lighting.

barcode
04-30-2003, 08:30 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post07-large.jpg

Almost done with texturing/ modelling...

barcode
05-01-2003, 05:32 AM
Final Version of Outpost

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/Outpost-VFX_Challenge-barcode.jpg

The movie is at the following link


http://www.rpi.edu/~steadi/cg_challenge/outpost.mov

Sven7
05-01-2003, 06:45 AM
VERY cool, man.

check out mine


Sven7 FInal Movie (http://www.steve3d.com/images/blues/S_FINAL.mov)

:airguitar

Garma
05-02-2003, 02:24 PM
I think you really should get rid of those green lights. They screw up the picture real bad. imho anyway...

CGTalk Moderation
01-14-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.