View Full Version : Major Visibility Bug!
alawrence 06-09-2007, 08:05 AM Hi
I upgraded to V10 last week and have run into a massive problem with a bug. What should be visible in the Camera Port, the Object Manager and the Timeline are different. Please see the screen grabs. As you can see in 1.jpg the Sphere is shown as being invisible in the OM, but visible in the Editor. In 2.jpg the cone is visible in the OM but invisible in the Editor. Basically C4d has become a liar, and you cannot trust what it displays.
I use C4D to create multiple still images withing a single file. For example in Frame 1 I will have a perspective view of chair, and in Frame 2 a pair of chairs etc. Using this system I can create a whole set of images of a chair design, creating lots of views, groups etc
This is done by using the Visibile in Editor and Visible in Renderer tracks in the timeline.
Using OFF ON OFF a groups visiblity can be limited to a single frame. Then I can render from Frame 1 to 10 and get 10 differnt stills rendered. I often do over 30 stills within a single document.
With V10 this is no longer possible.
I have informed Maxon who are now aware of this bug, and have been able to recreate the problem.
Does anyone know anyone of a work around, other than binning this £500 "upgrade" and going back to V9.6, which is what I am doing at the moment. V10 seems to be the worst, bug filled, implementation ever. I have been a very happy user since V4.
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ChrisCousins
06-09-2007, 08:15 AM
Does anyone know anyone of a work around, other than binning this £500 "upgrade" and going back to V9.6, which is what I am doing at the moment. V10 seems to be the worst, bug filled, implementation ever. I have been a very happy user since V4.
Hi alawrence - thanks for the heads up. Could you animate the visibility on a display tag instead of using the visibility dots?
Have you tried refreshing the scene? Try to press "a" if the display of the OM is incorrect.
The reason for this behaviour is simply speed. Changing the display in the Object manager during animation would reduce playback speed enormously.
Sorry, not a bug but a limitation.
Cheers
Björn
alawrence
06-09-2007, 09:30 AM
I have a scene with only 3 primitives.
My machine is an 8 core Mac Pro with an ATI XT1900 graphics card and 5GB Ram
This is not a refresh problem but something much deeper
This was fully implemented in previous versions of C4D and I have been working like this for at least 7 years. I am not asking C4d to do anything complicated here. Just turn off visibility correctly. Give me back the functionality.
When I turn the steering wheel on my car left I expect to go left, not right.
If you like to see this functionality back (keep in mind it will come with a speed hit) please use the web ideas form on the MAXON website.
Cheers
Björn
Theropoda
06-09-2007, 11:18 AM
Hi alawrence,
I've tested your file and everything works fine... the editor corresponds with the keys in the timeline as well as with the object manager.
Have you already made the update to 10.1? Maybe that's the issue?
Günter
If you like to see this functionality back (keep in mind it will come with a speed hit) please use the web ideas form on the MAXON website.
Cheers
Björn
I got the feeling you're not talking about the same thing. What alawrence is talking about would have been a bug if it wasn't one since it's still working.
This was fully implemented in previous versions of C4D and I have been working like this for at least 7 years. I am not asking C4d to do anything complicated here. Just turn off visibility correctly. Give me back the functionality.
It's still there. I opened you're file in 10.012 and it worked fine. I then recreate it in 9.507 and it worked exactly the same.
The AM and the timeline are in sinc ...always. The only moment the OM and the timeline are out of sinc is when you keep the Left mouse button pressed while scrubbing the timeslider. Soon as you let go of the the left mouse button the OM is updated.
If it's not working like this for you, you should start with deleting your prefs. If it's still not working you might want to try a new install.
alawrence
06-09-2007, 12:42 PM
I have experienced this problem on 2 different machines. One with the Demo and the second with the full freshly installed version updated to 10.012. I have thrown away my prefs.
Maxon UK have seen the problem with their own eyes in a file they created, not supplied by myself.
I am not scrubbing through the timelines or even playing an animation.
All I am doing is advancing the timeline by 1 frame by left clicking on the blue FORWARD button (not fast forward) or BACKWARD (not fast rewind)
The time should step forward 1 frame from for e.g Frame1 to Frame 2. When I do this I expect that the TIMELINE, EDITOR WINDOW and OBJECT MANAGER are all EQUAL, with the objects all in the same state of visiblity.
So in the timeline if an object is set to INVISIBLE IN EDITOR and INVISIBLE IN RENDERER I expect the object to be invisble in the Editor window AND the 2 visibility dots in the Object manager to be RED.
So in the timeline if an object is set to VISIBLE IN EDITOR and VISIBLE IN RENDERER I expect the object to be invisble in the Editor window AND the 2 visibility dots in the Object manager to be GREEN.
This problem occurs when going both forward or backward by 1 frame. If you advance forward.
Any other state is wrong, incorrect, in error, mistaken, erronous, inaccurate, faulty, unsound.
Is this too much to ask?
This is how the previous versions worked.
Please open my C4D file and try exactly what I have written above, steeping forward and backward through single frames. Go forward and backwards through all the frames a few times and you will see understand problem.
Quote "Changing the display in the Object manager during animation would reduce playback speed enormously."
This is not a complicated scene. It has 3 primitives only. I am not Playing an animation. I am advancing time by ! 1 frame at a time.
Please download the V9 version so that you can compare how well it used to work (with no "speed hit" in V9.
I do not believe that this is functionality that has been removed.
VIEWER, TIMELINE and OBJECT MANAGER should agree with each other.
I would love to be incorrect, but I am suffering from this problem. I wish it would go away.
Simon Wicker
06-09-2007, 01:38 PM
this IS a bug.
when stepping through an animation the AM, OM and timeline should all be in sync.
using the supplied file the OM dots lag by one frame.
the only time this shouldn't happen is during an animation (the managers should only be updated at the end UNLESS you have activated the preference to auto update during playback).
stepping through frame by frame is just like clicking around the powerslider to jump from frame to frame. i would certainly expect my managers to keep in sync in this case otherwise how would you know if you were keyframing the correct values?
cheers, simon w.
ANY PARTICULAR REASON WE ARE SHOUTING?!
All I am doing is advancing the timeline by 1 frame by left clicking on the blue FORWARD button (not fast forward) or BACKWARD (not fast rewind)
I can repeate the bug following the above step. The right info does help.
Does anyone know anyone of a work around, other than binning this £500 "upgrade" and going back to V9.6, which is what I am doing at the moment.
Use the timeslider or press 'a' after advancing the timeline by 1 frame by left clicking on the blue FORWARD button (not fast forward) or BACKWARD (not fast rewind)
.... BUG!....
If you like to see this functionality back (keep in mind it will come with a speed hit) please use the web ideas form on the MAXON website.
Cheers
Björn
....hey shrek you should reconsider this remark and come up with something more helpfull... ;)
ciao jan
Sneaker
06-09-2007, 06:42 PM
As soon as you click in the Object Manager it gets updated properly.
-Michael
LucentDreams
06-09-2007, 06:59 PM
.... BUG!....
....hey shrek you should reconsider this remark and come up with something more helpfull... ;)
ciao jan
What, the company has a method that they work in, they have a data base system and when you submit a post using their form it goes into the database. What else is srek going to do other than put it in the database himself probably in fewer words and maybe missing the users point. Best to do it themselves.
As for the bug, its a refresh issue, particularly when moving frame by frame or scrubbing instead of playing back. Is it a huge end of the world bug, no really, use the visibility setting in the display tag as someone already suggested, its generally not a good idea to animate the visibility dots, if for no less than the fact that your storing two tracks and two sets of keys while the visibility setting would only store one.
alawrence
06-09-2007, 07:35 PM
Yes using the display tag is a workaround.
However there is no feedback in the Object manager as to what the visibility level is, which the visibilty dots did really well. There were only 3 states, Default, On and Off. You can tell instantly which groups are going to render and which are hidden. When you advance the timeline groups clearly swap states. The display tag cannot do this. This is the function that was present and 100% reliable in the previous versions. It is no longer reliable.
The function was created for the reason I am using it. There are alternatives, but they are not as good in my opinion, and I have many years of work set up this.
Ok, if I remember everytime I click the frame forward or backward I must now also click in the object manager so that the visibilty dots update. Great!
If I am just clicking through frames watching the scenes change the Object Manager will be displaying misleading information. This will cause confusion and errors.
When stepping through an animation the AM, OM and timeline should all be in sync.
on the up side its not like the object itself is lagging behind...it still disappears at the right time...
on a side note if you add your visibility dots to the hud it refreshes properly.
CWDesign
06-10-2007, 08:05 AM
I had exactly the same problem with a project the other day.
For a start I thought my work colleage hadnt set the file up as I requested,
but then I soon realised it wasnt updating correctly.
I also checked your file alawrence and it also had the problems you described.
cheers
CWD
alawrence
06-10-2007, 08:27 AM
I hope this is possible, but I cannot find this option within the HUD settings
alawrence
06-10-2007, 08:06 PM
Thanks Chi
That is a good tip which I did not know about. It is not ideal but it helps. Many thanks.
It highlights the bug as now there are three managers, Timeline, HUD and Editor view that are all syncronised, anf the object manager that is incorrect.
When stepping through an animation the AM, OM and timeline should all be in sync.
alawrence
06-10-2007, 08:17 PM
Here is a screen grab showing the conflicting information between the HUD and the Object Manager.
C4d seems to have split personality at the moment.
alawrence
06-27-2007, 06:29 AM
The V10 visbility 'limitation' had now been fixed back to V9 functionality with the latest update.
Many thanks maxon
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