View Full Version : demoReel
Chowda 06-09-2007, 08:21 AM While I'm in a posting mood, here is my demoReel.
http://www.youtube.com/watch?v=vcLCr8NikEs
Enjoy.
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JYoung
06-09-2007, 07:22 PM
What kind of jobs are you looking for? I'd get rid of the modeling and animation stuff at the end. Right now it brings the overall quality down quite a bit.
Chowda
06-09-2007, 08:06 PM
I'm working towards character stuff. I have a fish animation that hasn't been added in yet, but its kind of a long term project. I've been posting progress shorts on youtube like the dynamic fish tail just to kind of mark progress with it. Like Rustboy but not so formal.
I like lighting, rendering and compositing, mental ray especially. But character work is really my goal.
ErikSvensson
06-09-2007, 10:26 PM
But character work is really my goal.
Then show character work. that will give you a work at it. Right now its to random. Its a bunch of pretty good stuff instead of something area specific "wow" feeling. I'd say keep it more focused on what you want to do. :)
cheers!
Erik
Chowda
06-09-2007, 10:51 PM
What its good for is bringing to clients/contacts to show the range of what can be accomplished. A lot of times I'm not just dealing with strictly character animation. Its like ultimate fighting. Why do just karate and get killed? Its all about staying versatile and being able to move from project to project and staying employed. Its always good to know a person's background if they have extra skills to consult on.
Trust me. I'm not applying for many character jobs right now. Its just a goal.
ErikSvensson
06-10-2007, 12:23 PM
What its good for is bringing to clients/contacts to show the range of what can be accomplished. A lot of times I'm not just dealing with strictly character animation. Its like ultimate fighting. Why do just karate and get killed? Its all about staying versatile and being able to move from project to project and staying employed. Its always good to know a person's background if they have extra skills to consult on.
Trust me. I'm not applying for many character jobs right now. Its just a goal.
That doesn't have to be true. Often the companies want people for specific areas instead of someone that is pretty good at everything. I've not seen to many jobs were you can work of a little of everything. I'd say it will be tough for you to get a job if you aint focused on one area more than the others.
Erik
LiannaS
06-10-2007, 07:38 PM
It's more all the time. Put yourself into the head of an HR person for a minute. Unless they're a start-up company, you need to be a solid part of the pipeline, not a jack-of-all-trades.
Think of it this way; would a blackbelt in karate beat a white belt in everything else? Of course.
Right now it looks like your best work is all in lighting or rendering maybe, you ought to consult some industry professionals that you know before you start sending out your reel to studios.
JYoung
06-10-2007, 07:57 PM
Well, it depends on what style of karate said blackbelt has studied. Heh.
There's no golden rule regarding what companies look for. As time goes on, I see more and more 3d generalist job postings, so the jobs are definitely out there. From my experience, smaller studios are more likely to need people with a wider skillset. With that said, 3d generalist positions require you to be good at everything, not just ok.
Like I said before, the modeling and animation at the end brings the overall quality down quite a bit. Yes you want to show your skillset, but you don't want to include subpar work just to fill a demo reel.
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