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Lederhosen
06-08-2007, 01:50 PM
Yo,

I'm using AUV and GUV tiles projections on models imported from XSI. During sculpting/painting the ZTools keep getting UV overlaps that weren't there to start with.

Is there some way to get rid of them and/or avoid them?

Cheers

japetus
06-08-2007, 04:57 PM
This link should answer your question: http://www.zbrush.info/zbrush2_wiki/index.php/ZBrush_To_Softimage_XSI_16-Bit_Displacement_Guide

Lederhosen
06-09-2007, 11:38 AM
Cheers, japetus, that's a very useful tutorial.

I'm basically near the end of that workflow, but UV overlaps that weren't there to start with keep appearing. Unless I can get rid of them or avoid them, whatever I do subsequently in ZB is unusable in another app.

:sad:

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06-09-2007, 11:38 AM
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