View Full Version : hdri +brazil on max question
cat_dancing 03-18-2003, 09:29 AM please explain to me how i make the sphere to reflect on the wood table as it shows here
http://www.splutterfish.com/gabry_hdri_tut_tmp/Gabry_Quick_Start_Guide_HDRI_files/HDR256-100caustics.jpg
i use planer and apply Flat-mirror to it and it doest reflect the spher
:(
what do i do wrong?
|
|
Khepri
03-18-2003, 09:52 AM
you need to use the brazil test material and enable reflection in there, dont use a map for the reflection, just use raytracing in the material.
you can also put a falloff map in the reflection slot and set that to fresnel instead of parallel to get a natural fallof in the reflections.
hope this helps any.
also, did you install the hdri plugin?
cheers
TobiX
03-18-2003, 10:00 AM
Did you do the Tutorial?
if not, look here.....
HDRI Tutorial (http://www.splutterfish.com/gabry_hdri_tut_tmp/)
cat_dancing
03-18-2003, 10:32 AM
ho hellllpppppp
yes i do that tut
as i get it he used two maps
his sky hdri is asign to (rendering - brazil luma server- sky)
and his back hdri is asign at ( rendering- enviroment -sky light)
do i get it right?
using his given option:
background RGB Output Level =256
skylight RGB Output Level = 51.2
gives me somethig totaly different/
:(
so here what i get its almost there
but how i get this ugly dots off?
on the lower half of the spher
ZeBoxx
03-18-2003, 04:17 PM
Heya,
You might want to have a peek at a revised version of that tutorial :
http://www.pointzero.nl/hdri_temp/
I think it answers your questions.
Best regards,
Richard Annema
cat_dancing
03-19-2003, 01:45 PM
thx u all for helping
i finely did it and the tut is great thank u ZeBoxx
here my final randering with some car material i ajust to the HDRI setting
CGTalk Moderation
01-14-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.