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cat_dancing
03-18-2003, 09:29 AM
please explain to me how i make the sphere to reflect on the wood table as it shows here

http://www.splutterfish.com/gabry_hdri_tut_tmp/Gabry_Quick_Start_Guide_HDRI_files/HDR256-100caustics.jpg

i use planer and apply Flat-mirror to it and it doest reflect the spher
:(

what do i do wrong?

Khepri
03-18-2003, 09:52 AM
you need to use the brazil test material and enable reflection in there, dont use a map for the reflection, just use raytracing in the material.

you can also put a falloff map in the reflection slot and set that to fresnel instead of parallel to get a natural fallof in the reflections.


hope this helps any.


also, did you install the hdri plugin?



cheers

TobiX
03-18-2003, 10:00 AM
Did you do the Tutorial?

if not, look here.....
HDRI Tutorial (http://www.splutterfish.com/gabry_hdri_tut_tmp/)

cat_dancing
03-18-2003, 10:32 AM
ho hellllpppppp

yes i do that tut

as i get it he used two maps

his sky hdri is asign to (rendering - brazil luma server- sky)
and his back hdri is asign at ( rendering- enviroment -sky light)

do i get it right?

using his given option:
background RGB Output Level =256
skylight RGB Output Level = 51.2
gives me somethig totaly different/
:(

so here what i get its almost there
but how i get this ugly dots off?
on the lower half of the spher

ZeBoxx
03-18-2003, 04:17 PM
Heya,

You might want to have a peek at a revised version of that tutorial :
http://www.pointzero.nl/hdri_temp/

I think it answers your questions.

Best regards,
Richard Annema

cat_dancing
03-19-2003, 01:45 PM
thx u all for helping


i finely did it and the tut is great thank u ZeBoxx

here my final randering with some car material i ajust to the HDRI setting

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