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Pragmatic
06-08-2007, 11:07 AM
I have been trying to model a table cloth on a round table using the cloth function. (Fairly simple)?

I can’t find a way to get the cloth to form a hard edge on the edge of the table. I always get a rubbery bull nose result.

Can anyone offer any advise?

Srek
06-08-2007, 12:32 PM
Hi,
chekc the clothrules on my website. The problem you are facing is that a single polygon can not be bend. You have to use a proxy with beveled edges for the collision. Subdividing the cloth will reduce the problem too, but it will not resolve the problem.
Cheers
Björn

Pragmatic
06-08-2007, 12:59 PM
Thanks,

I'll look into the proxy solution (although it seems above me, now) and review your cloth rules.

Regards,

Pragmatic
06-09-2007, 11:45 AM
Srek thanks for your comments. I was not happy with the bevel on the table collider. What I ended up doing was to boole the cloth the size of the table and fix the points in the hole.

It is not perfect, but it is a heap better.

I would still like to make it look less plastic.

Again, thanks for your help.

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