redbranch
06-08-2007, 10:31 AM
I usually render stuff in max as it's depth map shadows are quick to set up and look good with normal maps.
I am rendering a head with a normal map in Maya and am consequently Hardware rendering it.
Even when I use hi res depth maps for the shadows I still get gritty hard edges no matter what I try. I can get better shadows in software, but my normal map won't render.
So to summerize I need soft shadows using depth maps while hardware rendering so my normal map renders.
Any tips would be appreciated.
Best,
red
I am rendering a head with a normal map in Maya and am consequently Hardware rendering it.
Even when I use hi res depth maps for the shadows I still get gritty hard edges no matter what I try. I can get better shadows in software, but my normal map won't render.
So to summerize I need soft shadows using depth maps while hardware rendering so my normal map renders.
Any tips would be appreciated.
Best,
red
