lobsterleg
03-18-2003, 08:39 AM
Hi!
when i use projection mapping on my
Polysurface lets say X axis, then in the UV MAP editor.
it looks good but the uvmaps are overlapping. is there
any good way to tell maya that the projection is not allowed to overlapp the UV over each other?
/Lobsterleg
when i use projection mapping on my
Polysurface lets say X axis, then in the UV MAP editor.
it looks good but the uvmaps are overlapping. is there
any good way to tell maya that the projection is not allowed to overlapp the UV over each other?
/Lobsterleg
