ElBribon
06-08-2007, 01:06 AM
hi fellas, i got a problem with Vray lighting. I've been tryin for more than 1 week to design a photorealistic
room but I'm stuck.
I've been through heaps of tuts and books about lighting and texturing but nothging works. I hope somebody can help.
I wanna have a room without sunlight..but if it's easier to achieve a photorealistic look with sun than I'm cool with that.
I've placed Vraylight everywhere but nothing actually gives me satisfaction.
fon the ollowing linkk you find the pics i've uploaded:
http://rapidshare.com/files/35863136/bath.zip.html
That's what i got so far:
the first pic (bath_01) i placed the lightsource above the bathtube (being directed into the room)..as you can see it blows out the directly lit areas but the shininess above the sink is great. there are 2 more sources
1 above the toilet and 1 above the sink to distinguish them (low multiplier for both sources). of course everything needs to be britghen up. I was just trying.
on the next pic (bath_02) i placed a window with sunlight (entering from the right)
I like the bathtube area because it's not so bright..that's what I'm tryin to achieve. a nice mix of both pics.
and that's what I've tried lately (bath_03) ...a window placed next to the bathtube
of course I turned render settings down for testing so I can get faster results
---------------------
these are the mats I'm using:
box: timber
diffuse: material
bump: material (10)
refl. 25 25 25
refl.gl - .67
subd. 15
wall (bath): timber
diffuse: material
refl. 49 49 49
refl.gl. - .78
subd. 13
faucet / flush: chrom
diffuse: falloff (w/b)
refl. 178 178 178
hilight gl. - 0.4
refl.gl. - .89
toilet / sink / bathtube: porzelan
diffuse: white
refl. 99 99 99
refl.gl. - .85
fresnel refl. - on
wall:
diffuse: white
refl. 25
refl.gl. - .56
bathtube (window): glass
diffuse: white
refl. white
subd. 10
fresnel: on
fog color: 150 210 200
heater:
diff: white
refl. 42
refl.gl - .65
subd. 10
shelves: VrayOverrideMtl
basic mat:
diff: material
refl. 15 15 15
subd. 10
GI mat: vrayMtl
diff: white
room but I'm stuck.
I've been through heaps of tuts and books about lighting and texturing but nothging works. I hope somebody can help.
I wanna have a room without sunlight..but if it's easier to achieve a photorealistic look with sun than I'm cool with that.
I've placed Vraylight everywhere but nothing actually gives me satisfaction.
fon the ollowing linkk you find the pics i've uploaded:
http://rapidshare.com/files/35863136/bath.zip.html
That's what i got so far:
the first pic (bath_01) i placed the lightsource above the bathtube (being directed into the room)..as you can see it blows out the directly lit areas but the shininess above the sink is great. there are 2 more sources
1 above the toilet and 1 above the sink to distinguish them (low multiplier for both sources). of course everything needs to be britghen up. I was just trying.
on the next pic (bath_02) i placed a window with sunlight (entering from the right)
I like the bathtube area because it's not so bright..that's what I'm tryin to achieve. a nice mix of both pics.
and that's what I've tried lately (bath_03) ...a window placed next to the bathtube
of course I turned render settings down for testing so I can get faster results
---------------------
these are the mats I'm using:
box: timber
diffuse: material
bump: material (10)
refl. 25 25 25
refl.gl - .67
subd. 15
wall (bath): timber
diffuse: material
refl. 49 49 49
refl.gl. - .78
subd. 13
faucet / flush: chrom
diffuse: falloff (w/b)
refl. 178 178 178
hilight gl. - 0.4
refl.gl. - .89
toilet / sink / bathtube: porzelan
diffuse: white
refl. 99 99 99
refl.gl. - .85
fresnel refl. - on
wall:
diffuse: white
refl. 25
refl.gl. - .56
bathtube (window): glass
diffuse: white
refl. white
subd. 10
fresnel: on
fog color: 150 210 200
heater:
diff: white
refl. 42
refl.gl - .65
subd. 10
shelves: VrayOverrideMtl
basic mat:
diff: material
refl. 15 15 15
subd. 10
GI mat: vrayMtl
diff: white
