Ecco2
06-07-2007, 02:08 PM
Hi there,
I've been reading this forum for a pretty long time now, but this is my first post ever. I'm pretty new to Maya, yet I used to use Blender in the past so I'm not a total newbie.
Anyway, as suggested in various tutorials I read on the net, it sounds like dielectric_material is the way to go when you want to texture transparent materials like water and glass. In the following scene :
http://ddbx.likid.org/cgi/Appart.png
http://ddbx.likid.org/cgi/Vase.png
I made a "glass" material, which uses :
-> A "dielectric_material" as a Material Shader
-> An "mib_shadow_transparency" shader for the Shadow shader
-> And a "dielectric_material_photon" for the photon shader
The room is light by two kinds of lights : a sun, which is outside, and a area-light photon-emitting light in each window.
In the scene, the vase, the table, and even the windows all use the same "Glass" material. Even the lamp in the corner of the room has small pieces of glass.
And while it's not visible on the windows, the vase seems to be emitting more light than it receives. This is also slightly visible under the table, and near the lamp in the corner. This yelds to a weird "glowing" effect. Do you have any idea as of _why_ it's behaving like this ? And do you know what I could do to try to fix it ?
Thanks a lot in advance !
I've been reading this forum for a pretty long time now, but this is my first post ever. I'm pretty new to Maya, yet I used to use Blender in the past so I'm not a total newbie.
Anyway, as suggested in various tutorials I read on the net, it sounds like dielectric_material is the way to go when you want to texture transparent materials like water and glass. In the following scene :
http://ddbx.likid.org/cgi/Appart.png
http://ddbx.likid.org/cgi/Vase.png
I made a "glass" material, which uses :
-> A "dielectric_material" as a Material Shader
-> An "mib_shadow_transparency" shader for the Shadow shader
-> And a "dielectric_material_photon" for the photon shader
The room is light by two kinds of lights : a sun, which is outside, and a area-light photon-emitting light in each window.
In the scene, the vase, the table, and even the windows all use the same "Glass" material. Even the lamp in the corner of the room has small pieces of glass.
And while it's not visible on the windows, the vase seems to be emitting more light than it receives. This is also slightly visible under the table, and near the lamp in the corner. This yelds to a weird "glowing" effect. Do you have any idea as of _why_ it's behaving like this ? And do you know what I could do to try to fix it ?
Thanks a lot in advance !
