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thehive
06-07-2007, 02:03 PM
heres a test lookin like lava want it took look more like fire, im usein fluid shader an the samplerinfonode set up ans suggesttion would really appreciacted or if any one has a prest i can use that would be awsome thanks

http://www.transonicaviation.com/3dpic/fire.jpg
http://www.transonicaviation.com/3dpic/fire2.jpg after photo shop

Aikiman
06-07-2007, 08:04 PM
Looks like you need to move your Incandescant bias along a bit.

If you are still having trouble I would import the Fireball preset, play to about frame 28 and delete all animated keys to get your static fireball. If you actually want to animate it, you could just delete the translate key only now you have an animated fireball. Takes a little more work to connect it to your particle shape but you should find more info about that here on the forums.

thehive
06-12-2007, 04:05 PM
ahh thanks ill try that out, but now i see they may want jus flames on the dragon not a lot of smoke

Aikiman
06-12-2007, 07:52 PM
How realistic does it need to be? You could opt for using animted sprites of a fire sequence, but I guess you want to use fluids.

thehive
06-13-2007, 12:54 PM
well the sprite thing might just as good , i would need a sprite for the flames an also the smoke?

Aikiman
06-23-2007, 11:39 PM
sorry about the delay in replying. yeah probably be simpler to have two separate particle shapes for both the flames and smoke making the smoke particles transparent at birth. I haven't used sprites fro a while but there can be issues with the particles integrating properly, I think thats resolved by using the same emitter.

thomwickes
06-30-2007, 07:44 AM
Actually I think it's the other way round - 2 emitters emitting into the same particle object for the sprites to integrate properly.

You have to use the emitterId attribute to query which emitter the particles came from to assign different sprites to each.

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