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ijinn
03-18-2003, 04:05 AM
is there any way to change the color of the GUI to darker color like 3dsMAX's dark color scheme?

b.Schulz
03-18-2003, 04:56 AM
sure . . you have to change the color of your windows 3d objects. Go into your display prefs and change that in appearance. Then when you have the color you want. Open maya and there you have it. Make sense?

Apoclypse
03-18-2003, 05:26 PM
It kind of sucks that you have to change the look of all your apps in-order to get certain look in maya. Maybe they should steal this from max as well as Visual scripting and nicer looking tabs and stuff( maya is kind of ugly sometimes) However they probably opted for a functionality over inpracticality( what real purpose does max color schemes serve other than looking really cool.) But sometimes looking at a droll app ( one without elegance) can hinder you in the work place. Maya needs a redesigned GUI ( maybe not in functionality, that would piss people off, but maybe in the more aesthetic sense). Otherwise i just went off the topic. Bye...

klingspor
03-18-2003, 06:39 PM
Personally, I'm very happy with the Maya GUI. True, it doesn't look like much, but that's not what a GUI is there for.
Maya's GUI mostly adheres to standards and looks the way I set my operating system to look. I setup my OS like this because I like it this way and I enjoy that Maya respects that.
Unlike Softimage or Lightwave (several others come to mind as well...), Maya doesn't get in your way by doing things differently just for the sake of being different. XSI may look a lot cooler than Maya, but I find its UI unresponsive and extremely unintuitive. MAX doesn't go to such extremes, but I still find anything that differs from the OS standards distracting and annyoying in the long run.
The OS developers spend a lot of time, money and research on their UI guidelines, so I expect them to be a lot better than what some 3D development company can hack together.

GUIs are made to faciliate the computer/user interaction, not look cool. Why is it that most 3D software developers think they have to re-invent the UI from ground-up anyway...?

stunndman
03-18-2003, 08:06 PM
yeah, god bless maya's plain UI - if it doesn't serve a purpose why should they mess with it

onlooker
03-18-2003, 08:14 PM
I like the GUI as well. I use OS X so some of it has a little aqua, but not much. I was thinking of doing a Red Aqua hot box at one point, but I'm satisfied with the application the way it is until the next revision. I may do an aqua hot box someday, but I'm in no rush. Maybe after Maya 5 comes out. :buttrock:

beaker
03-18-2003, 08:23 PM
Another good example is the gui in FFI and quantel boxes. Even though they are plain buttons with a simple layout, the gui is much more intuitive, faster and usable then something like Afterfx with 20 different stupid floating windows.

alexx
03-18-2003, 09:03 PM
i can just tell you that starting to change the colors in maya end in days you spend to have all working again..
all the colors are done to work in a way they are. if you change the general background color you will soon find yourself changing colors of various other items (selected objects, vertices.....) just to be able to see them propperly.

with some slight hickups the maya colors are very well chosen and you can easily work with them. maybe they dont look "cool" but that sould not bother you.. speed and visibility is all..

and just to mention the "famous" gnomon black background: dont do it: it is bad for your eyes.. that is as well the reason why school boards are green and not black :) (at least my teachers told me so.. and may be they are wrong :)

cheers

alexx

and yes: beaker is *very* right. not the look of an interface tells how good you can handle it..

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