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Mayan-Seraph
06-06-2007, 03:28 PM
I have a problem I can no longet go around. A NURBS surface always looks really coarse when rendered in Mentalray, no matter how fine I set the tesselation of the surface. In software render it looks fine, but Mentalray does not like to get it right. Any idea what's wrong?

(using Maya 6.5)

ctrl.studio
06-06-2007, 05:41 PM
no matter how fine I set the tesselation of the surface try attaching an approximation node to your geometry. window->rendering.editors->mentalray->approximation.editor->nurbs.tesselation

max

Mayan-Seraph
06-07-2007, 12:03 AM
Alright, it's working. This override control is really handy when Maya NURBS refuse to cooperate.

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06-07-2007, 12:03 AM
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