vapre
06-06-2007, 11:02 AM
Hello everyone,
This is my first post here, but this seems like a nice friendly place with lots of helpful people, so i'm hoping someone might be able to help me.
I've been using 3DS Max for some time and have a beginner-intermediate knowledge of it - I know skill level is subjective, but I go by the skill level indicator on the back of 3D software manuals :)
Anyway, I really like the animation styles of animators like Tim Hope and Shynola, in particular:
Tim Hope's 'The Wolfman'
http://www.youtube.com/watch?v=d3GJmkUZlyo
and his video for 'King Biscuit Time - I Walk The Earth'
http://www.youtube.com/watch?v=_cdDmqvkpV4
and Shynola's video for 'Quannum - I Changed My Mind'
http://www.youtube.com/watch?v=4sqvAUi5Ihw
What I love is the rough, 'cut-out' loose style (does it have a particular name?) that the above animations use and was wondering if anyone had any tips/ideas/tutorials/insights into how I might produce something similar (getting a bit bored of high-poly robots and vehicles now).
I'd imagine there's a fair amount of scanning of real drawings and mapping them onto 3D planes, but am having a bit of trouble getting my head around it at the moment.
Any help would be great!
Cheers,
Vapre
This is my first post here, but this seems like a nice friendly place with lots of helpful people, so i'm hoping someone might be able to help me.
I've been using 3DS Max for some time and have a beginner-intermediate knowledge of it - I know skill level is subjective, but I go by the skill level indicator on the back of 3D software manuals :)
Anyway, I really like the animation styles of animators like Tim Hope and Shynola, in particular:
Tim Hope's 'The Wolfman'
http://www.youtube.com/watch?v=d3GJmkUZlyo
and his video for 'King Biscuit Time - I Walk The Earth'
http://www.youtube.com/watch?v=_cdDmqvkpV4
and Shynola's video for 'Quannum - I Changed My Mind'
http://www.youtube.com/watch?v=4sqvAUi5Ihw
What I love is the rough, 'cut-out' loose style (does it have a particular name?) that the above animations use and was wondering if anyone had any tips/ideas/tutorials/insights into how I might produce something similar (getting a bit bored of high-poly robots and vehicles now).
I'd imagine there's a fair amount of scanning of real drawings and mapping them onto 3D planes, but am having a bit of trouble getting my head around it at the moment.
Any help would be great!
Cheers,
Vapre
