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pphb1992
06-05-2007, 05:06 PM
I've been working on a view of the retina and have been having some banding issues with some NURB cylinders. When I render a frame or sequence I get banding across the cylinders. I've tried to instance them, dup the geometry. I have blinn with a water bump on the them. I've tried removing the bump, rotating the frame in the place2dtexure node, decreasing the value of the bump.

Any ideas? Thanks.

Here is the image:
https://www.slashtmp.iu.edu/public/download.php?FILE=tsteffen/71852LR6wc4

EricChadwick
06-05-2007, 07:14 PM
Looks like a renderer sampling/filtering issue, probably software-specific. You might be better off posting in that software's section.

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