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sketchyjay
03-17-2003, 11:13 PM
Hi,

Here is my first polygon organic model.

Still trying to getting the anatomy right.

http://www.byjason.com/garage/images/basicwomanface.jpg
head (temporary texture and colors)

http://www.byjason.com/garage/images/basicwomanfacewire.jpg
head wireframe

http://www.byjason.com/garage/images/basicwomanbody.jpg
body (non detailed yet)

http://www.byjason.com/garage/images/basicwomanbodywire.jpg
body wireframe

This is a temporary texture for the face.

Let me know what you think

Jason

sketchyjay
03-17-2003, 11:19 PM
oops forgot to post last update

http://www.byjason.com/media/two_views.jpg

still to do feet, hands and neck.

jason

sketchyjay
03-18-2003, 02:45 PM
here is a turn around i did in quicktime VR.

this is a demonstration I did to show how to display your polys in LW, but it shows off the whole model so I thought I'd post i here.
Quicktime VR 300k (http://www.byjason.com/media/j-woah.mov)

jay

podoba
03-18-2003, 03:06 PM
body look good, but try to add more anatomy details. So I think face is unfinished too.

sketchyjay
03-19-2003, 01:55 AM
New update of the head.

still working on eyebrows and hair.

Character is going to be pretty lite, poly wise, because I want to animate with it...although maybe I'll just make a proxy and kick her up a notch. Bam! :p

latest face:
http://www.byjason.com/media/head3.jpg

jay

skigil
03-19-2003, 04:01 AM
interesting design. i like it.

the only thing that bothers me is her cheeckbones. they look a little "cliffy" or "edgy"..not really sure what it is, but there is something in the cheeck bones you should fix.

also, if your not sure about the anatomy, you should draw it out first. it should help lots.

-skigil

sketchyjay
03-19-2003, 04:08 PM
Originally posted by skigil
if your not sure about the anatomy, you should draw it out first. it should help lots.

-skigil

thanks!

I'm doing a drawing now to get a handle on the proportions now. Should have more updates soon.

I think I've spent too much time tweeking her face. I used just enough polys that I can easily stretch and pull her face however I want without having to add any more. The downside of this is that I've tweeked and pulled her cheeks, chin and eyes endlessly.

Next time I use reference from the beginning :p

jay

sketchyjay
03-21-2003, 10:10 PM
okay the body is done.

now for textures and hair...

http://www.byjason.com/media/Ember.jpg

Jay

erik2003
03-24-2003, 09:00 AM
Extremely cool, this exaggerated figure!

sketchyjay
03-25-2003, 06:02 PM
Thanks,

here is an update, really just colors. I'm using it in the animation challange.

You can see it here in this thread. You can also see the original model I used as a point of origin.

http://www.cgtalk.com/showthread.php?s=&threadid=50845

jay

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