Tom-3DT
06-05-2007, 12:23 PM
Quote from Interview:
"3DTotal : Apart from the obvious graphical differences, how would you compare working on next-gen games to working on games for the old systems?
Rodrigue : For me it’s completely different. When I was doing 3d backgrounds for Playstation 2 games, I was in charge of everything; modeling, texturing, lighting, collision mesh and even sometimes some particle FX. The good thing about it is that I was able to do exactly what I had in mind and I had to learn all the different steps of the creation process. Today the size,
the detailing and the complex technology create the need for specialized people in each discipline. What is cool at EA Montreal is that we are still able to do various tasks so we don’t end up feeling stuck in one discipline."
http://www.3dtotal.com/team/interviews/Rodrigue_Pralier/main.jpg (http://www.3dtotal.com/interviews/Rodrigue_Pralier/)
"3DTotal : Apart from the obvious graphical differences, how would you compare working on next-gen games to working on games for the old systems?
Rodrigue : For me it’s completely different. When I was doing 3d backgrounds for Playstation 2 games, I was in charge of everything; modeling, texturing, lighting, collision mesh and even sometimes some particle FX. The good thing about it is that I was able to do exactly what I had in mind and I had to learn all the different steps of the creation process. Today the size,
the detailing and the complex technology create the need for specialized people in each discipline. What is cool at EA Montreal is that we are still able to do various tasks so we don’t end up feeling stuck in one discipline."
http://www.3dtotal.com/team/interviews/Rodrigue_Pralier/main.jpg (http://www.3dtotal.com/interviews/Rodrigue_Pralier/)
